Issues
- 6
Damage Transaction does not fail if 0 damage is dealt
#316 opened by adapap - 0
No way to get pokemon from `target` with publicly accessible functions and properties
#383 opened by dyc3 - 0
Moves that have `FlagPunch` should have 1.2x power if user has the ability Iron Fist
#305 opened by dyc3 - 0
Struggle when out of PP for all moves
#329 opened by dyc3 - 1
Moves that have `FlagBite` should have 1.5x power if user has the ability Strong Jaw
#306 opened by dyc3 - 0
- 0
Ability: Scrappy
#309 opened by dyc3 - 0
Marshaled transactions no longer contain pokemon info, so its harder to build battle log messages
#384 opened by dyc3 - 0
HTTP API battle context endpoint no longer contains the `Opponents`, `Allies`, and `Targets` fields.
#373 opened by dyc3 - 0
- 0
- 0
Need to keep track of the last item consumed
#326 opened by dyc3 - 0
Type matchup test is flaky
#381 opened by adapap - 3
Hail damage that kills a pokemon causes battle to panic
#273 opened by dyc3 - 0
drain/recoil should be calculated using damage actually dealt to the pokemon, not the damage transaction's value.
#377 opened by dyc3 - 0
Seperate battle tests into multiple files
#328 opened by dyc3 - 1
Refactor: Targets & Pokemon Pointers
#362 opened by adapap - 0
fatal error: concurrent map writes
#369 opened by dyc3 - 0
Tests do not compare Pokemon pointers
#359 opened by adapap - 0
Shadow moves should not be present
#355 opened by dyc3 - 0
BattleRules + Tests
#358 opened by adapap - 0
Using moves should consume PP
#322 opened by dyc3 - 2
Items: Plates/Type Enhancement
#340 opened by adapap - 0
Recoil damage
#327 opened by dyc3 - 3
Recoil damage results in HealTransaction, which causes Health overflow and causes battle to never end
#337 opened by dyc3 - 0
Lots of stat changing moves that are already implemented are hardcoded, when they should use codegen data.
#331 opened by dyc3 - 0
Battle does not end because moves keep failing
#338 opened by dyc3 - 1
All moves have 0 PP and MaxPP
#296 opened by dyc3 - 0
- 0
Items should not be usable on fainted Pokemon
#335 opened by adapap - 0
Flinching moves
#304 opened by dyc3 - 0
Ability: Steadfast
#330 opened by dyc3 - 0
- 0
HaveMore/HaveLess matchers
#282 opened by adapap - 0
Turns from rcAgent require `Pokemon` and `Team` to be set on targets, which is not convenient
#298 opened by dyc3 - 0
"Grounded" pokemon must be able to take damage from ground moves, regardless of type effectiveness.
#320 opened by dyc3 - 1
Draining moves
#314 opened by dyc3 - 0
Move: Mirror Coat
#313 opened by dyc3 - 0
Move: Magnet Rise
#310 opened by dyc3 - 0
Move: Oder Sleuth
#311 opened by dyc3 - 0
Determine who has won the battle when the battle ends
#299 opened by dyc3 - 0
Agents are not given copies of moves.
#294 opened by dyc3 - 4
Items still missing consumable flag
#281 opened by adapap - 1
- 0
- 6
Turn priority tests randomly fail
#288 opened by adapap - 1
Modify battle.getPokemon parameters
#272 opened by adapap - 0
- 0
Pokemon generation tools for adding moves without having to specify them every time
#268 opened by dyc3 - 0
Missing data: Gengar's ability in gen 4
#267 opened by dyc3