ASCII/Curses Othello in Python for Windows, Mac and Linux I decided to learn Python. I wanted a project to use as a base, so I chose Othello. The AI in this game is very simple. It looks at some number of moves, up to every possible move, for the most tiles it can take this turn. It uses a structure that "backs" the board to make playing certain tiles have an advantage. An "advantage" just means the "number of pieces captured" by playing on that square is boosted by some amount. This process can be repeated up to some number of "levels". The levels are the look-ahead mechanism. Level 0 is the current color, level 1 would be the counter moves for the opponent, level 2 would be the current colors' counter to the opponents' counter move, etc. The scores are summed, adding tiles taken by the current color and subtracting tiles taken by the opponent. The idea is that in the long term, better decisions are made. The defualt settings for Bredth and Depth are 0. That's the fastest. When I play with Depth 3 and Level 4, for example, it's a pretty reasonable experience for balance vs. speed of AI on my i7-6700. V1.0 - 11 Jan 2017 - Initial Release - Windows only. V1.1 - 12 Jan 2017 - Mac and Linux support. V1.2 - 12 Jan 2017 - ESC brings up in-game menu. V1.3 - 13 Jan 2017 - Added help and Undo/Redo. Made board look nicer. V1.4 - 14 Jan 2017 - Added recursive AI and settings for this AI. V1.4a- 15 Jan 2017 - Cleanup and fixed a very silly AI bug V1.5 - 24 Jan 2017 - Put in new menu system. Affects only AI Settings If anyone reads the code and has comments, please let me know! As I did this to learn, I would love any feedback that helps me improve. swessels@email.com