This is an unexciting but robust event handler and action system for Unity3d.
class DummyCompletionEvent
{
public bool Complete;
}
class DummyAction
{
private EventHandler _events = new EventHandler();
public void Execute()
{
_events.Trigger(new DummyCompletionEvent { Complete = true });
_events.ClearEventHandlers<DummyCompletionEvent>();
}
public DummyAction OnComplete(Action<DummyCompletionEvent> handler)
{
_events.AddEventHandler(handler);
return this;
}
}
...
new DummyAction().OnComplete((ep) => { ... }).Execute();
The EventHandler
type is a light weight interface that can be attached to objects
with relatively low cost.
The extension methods TriggerDeferred
and TriggerAsync
support deferred event
dispatch for interactive events, etc.
From your unity project folder:
npm init
npm install shadowmint/unity-n-events --save
echo Assets/packages >> .gitignore
echo Assets/packages.meta >> .gitignore
The package and all its dependencies will be installed in your Assets/packages folder.
Setup and run tests:
npm install
npm install ..
cd test
npm install
gulp
Remember that changes made to the test folder are not saved to the package unless they are copied back into the source folder.
To reinstall the files from the src folder, run npm install ..
again.
All tests are wrapped in #if ...
blocks to prevent test spam.
You can enable tests in: Player settings > Other Settings > Scripting Define Symbols
The test key for this package is: N_EVENTS_TESTS