StrataSource/FGD

Bug: env_projectedtexture Light World option is set to no by default.

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Describe the bug

In hammer when you create a new env_projectedtexture the Light World option is set to no by default, however in normal Portal 2's hammer this option is set to yes by default.

To Reproduce

  1. Make a blank map in hammer, doesn't need to be compiled.
  2. Place down a new env_projectedtexture entity.
  3. Check it's options and see that the light world option is by default set to no.

If you want to double check this then copy the exact same steps in normal Portal 2's hammer except this time you'll see the light world option is by default set to yes.

Expected Behavior

Light world option should be set to yes by default, as this can be annoying when creating new projected textures and the shadows don't appear.

Operating System

Windows