this is a class to print FPS in iOS
I have write a class ------XPrintFPS to calculate the FPS in iOS,and you can find it in github:https://github.com/StrongX/XPrintFPS
you can log the FPS in console like this:
_printFPS = [[XPrintFPS alloc]init];
[_printFPS startPrint];
/**
* an other methon to use XPrintFPS
*
*/
// [XPrintFPS printFrames];
you also can get the current FPS by XPrintFPS,you can do like this:
NSString *currentFPS = [wself.printFPS returnCurrentFPS];
but you can't use this method to get FPS synchronize with [[XPrintFPS alloc]init].because ,when XPrintFPS init,it does not get the current FPS,XPrintFPS most run someTime(when the Frame update first return ) to get FPS.
A very important point ,I did not verify the correctness of his,If you find that he is wrong, please tell me.
XPrintFPS is easy to use,and you can download the demo in github. look more in my blog:http://www.StrongX.com