Pinned Repositories
Billboardcloud
extreme model simplification in real time game scene
Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
bosdyn-hospital-bot
A repo to share resources related to configurations for hospital applications.
cdt2d
a brand new CDT implementation base on book 'Delaunay Mesh Generation(2012)' for 2d PLC input
cgal
The public CGAL repository, see the README below
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
OpenGL_RobotSim
Implementation with the third library SharpGL
renderer
A shader-based software renderer written from scratch in C89
StrongerSuperman's Repositories
StrongerSuperman/OpenGL_RobotSim
Implementation with the third library SharpGL
StrongerSuperman/Billboardcloud
extreme model simplification in real time game scene
StrongerSuperman/renderer
A shader-based software renderer written from scratch in C89
StrongerSuperman/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
StrongerSuperman/bosdyn-hospital-bot
A repo to share resources related to configurations for hospital applications.
StrongerSuperman/cdt2d
a brand new CDT implementation base on book 'Delaunay Mesh Generation(2012)' for 2d PLC input
StrongerSuperman/cgal
The public CGAL repository, see the README below
StrongerSuperman/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
StrongerSuperman/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
StrongerSuperman/game-programmer
A Study Path for Game Programmer
StrongerSuperman/Games101-Assignment
Assignments for games101
StrongerSuperman/glTF
glTF – Runtime 3D Asset Delivery
StrongerSuperman/GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
StrongerSuperman/glTF-Sample-Models
glTF Sample Models
StrongerSuperman/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
StrongerSuperman/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
StrongerSuperman/OCCT
Open CASCADE Technology (OCCT) is an open-source software development platform for 3D CAD, CAM, CAE. This is a clone of the official repository located on https://dev.opencascade.org/. Please use official development portal for registering issues and providing patches.
StrongerSuperman/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
StrongerSuperman/PhysX-3.4
NVIDIA PhysX SDK 3.4
StrongerSuperman/Pilot
Pilot – mini game engine for games104
StrongerSuperman/pvd_custom
a custom pvd tool
StrongerSuperman/spot-sdk
Spot SDK repo
StrongerSuperman/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
StrongerSuperman/zy_renderer
A renderer for my lover 'zy'