A library that adds the ability to use a MarkDown inspired markup to write Minecraft chat components!
It provides a custom mark up syntax which is loosely based on MarkDown that adds the ability to use the full power of component messages with the same simplicity as legacy formatting codes. (Which it can still support!) It also includes a way to directly replace placeholders in the messages, both string based and component based ones!
See this plugin for a simple implementation.
Description | Syntax | More Info | Preview |
---|---|---|---|
Color legacy | &6Text |
Formatting codes | |
Color | &gold&Text |
Color names | |
RGB Hex Color | &#ff00ff&Text |
Full hexadecimal format | |
RGB Hex Color | &#f0f&Text |
Short format (equivalent to long one) | |
Gradient | &#f0f-#fff&Text |
Inline gradients | |
Rainbow | &rainbow&Text |
Inline Rainbow | |
Rainbow Phase | &rainbow:20&Text |
Inline Rainbow with a phase | |
Bold | **Text** |
||
Italic | ##Text## |
||
Underlined | __Text__ |
||
Strikethrough | ~~Text~~ |
||
Obfuscated | ??Text?? |
You can define click and hover events with the commonly used MarkDown link syntax as well as specify formatting, font and colors that way.
Description | Syntax |
---|---|
General syntax | [Text](text-color text-formatting... link hover text) |
Simple Link | [Text](https://example.com) |
Simple Command | [Text](/command to run) |
Link + Hover | [Text](https://example.com Hover Text) |
Text formatting | [Text](blue underline !bold) |
Gradient | [Text](#fff-#000) |
Rainbow | [Text](rainbow) |
Phased Rainbow | [Text](rainbow:20) |
Text formatting + Link + Hover | [Text](#0000ff underline https://example.com Hover Text) |
Description | Syntax | More Info |
---|---|---|
General syntax | [Text](action=value) |
ClickEvent.Action, HoverEvent.Action |
Link | [Text](open_url=https://example.com) |
|
Color | [Text](color=red) |
Color names |
RGB Hex Color | [Text](color=#ff00ff) |
Full hexadecimal format |
RGB Hex Color | [Text](color=#f0f) |
Short format (equivalent to long one) |
RGB Color Gradient | [Text](color=#fff-#000) |
Gradient of two colors. (Supports all color forms) |
RGB Color Gradient | [Text](color=#fff-#333-#222) |
Gradient of three colors. |
RGB Rainbow | [Text](color=rainbow) |
An RGB rainbow. |
Phased RGB Rainbow | [Text](color=rainbow:50) |
An RGB rainbow with a specific phase. |
Formatting | [Text](format=underline,bold) |
Specify formatting |
Disable Formatting | [Text](format=!underline) |
Disable the specific formatting with a ! prefix |
Font | [Text](font=custom_font) |
Set a custom font from a resource pack |
Run Command | [Text](run_command=/command string) |
Run command on click |
Suggest Command | [Text](suggest_command=/command) |
Suggest a command on click |
Simple Hover | [Text](hover=Hover Text) |
Show hover text |
Hover Text | [Text](show_text=Hover Text) |
Show hover text |
Hover Entity Info | [Text](show_entity=uuid:pig Name) |
Show entity information. |
Hover Item Info | [Text](show_item=stone*2 nbt...) |
Show item information, additional information needs to be provided as a string of the nbt in json |
Insertion | [Text](insert=insert into input) |
Insert into input on shift click, can be combined with other events |
All advanced settings can be chained/included in a event definition. You can't however add multiple different colors or click and hover actions!
The library's main API access is through the MineDown.class and its parse methods.
E.g. you can use it like this in your Spigot plugin:
player.spigot().sendMessage(new MineDown(rawMessage).replace(replacements).toComponent());
or with a static approach:
player.spigot().sendMessage(MineDown.parse(rawMessage, replacements));
Take a look at the MineDown JavaDocs for more detailed info on the library and the included classes.
You can easily include this library into your plugin by using maven. Make sure to relocate it into your plugin's package!
<repositories>
<repository>
<id>minebench-repo</id>
<url>https://repo.minebench.de/</url>
</repository>
</repositories>
To be used with bungeecord-chat in BungeeCord and Spigot-based servers:
<dependencies>
<dependency>
<groupId>de.themoep</groupId>
<artifactId>minedown</artifactId>
<version>1.7.1-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
</dependencies>
For usage in any platform that is supported by kyori-adventure:
<dependencies>
<dependency>
<groupId>de.themoep</groupId>
<artifactId>minedown-adventure</artifactId>
<version>1.7.1-SNAPSHOT</version>
<scope>compile</scope>
</dependency>
</dependencies>
Please note that you need to provide an adventure platform library yourself in that case.
<build>
<plugins>
<plugin>
<artifactId>maven-shade-plugin</artifactId>
<version>3.1.0</version>
<configuration>
<relocations>
<relocation>
<pattern>de.themoep.minedown</pattern>
<shadedPattern>your.package.path.libraries.minedown</shadedPattern>
</relocation>
</relocations>
</configuration>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
Alternatively you can also directly depend on my MineDownPlugin instead of shading in this library! MineDownPlugin includes a non-relocated version of this library.
MineDown is licensed under the MIT open source license:
Copyright (c) 2017 Max Lee (https://github.com/Phoenix616)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.