(Forked from the wonderful reconnecting-websocket project, updated with pending PRs and bugfixes)
A better WebSocket that Just Works™
npm install partysocket
- WebSocket API compatible (same interface, Level0 and Level2 event model)
- Reconnects when a connection drops
- Buffers messages when not connected, and sends accumulated messages when open
- Handle connection timeouts
- Allows changing server URL between reconnections
- Fully configurable
- Multi-platform (Web, ServiceWorkers, Node.js, React Native, Cloudflare Workers, Deno, Bun)
- Dependency free (does not depend on Window, DOM or any EventEmitter library)
- Debug mode
- Works everywhere, not just with PartyKit!
import { WebSocket } from "partysocket";
const ws = new WebSocket("wss://my.site.com");
ws.addEventListener("open", () => {
ws.send("hello!");
});
import PartySocket from "partysocket";
// optional: only needed if creating using inside node.js. Run `npm install ws`, and then add:
// import WS from "ws";
const ws = new PartySocket({
host: "project.name.partykit.dev", // or localhost:1999 in dev
room: "my-room",
// add an optional id to identify the client,
// if not provided, a random id will be generated
id: "some-connection-id"
// optional: if used from node.js, you need to pass the WebSocket polyfill imported from `ws`
// WebSocket: WS
});
// optionally, update the properties of the connection
// (e.g. to change the host or room)
ws.updateProperties({
host: "another-project.username.partykit.dev",
room: "my-new-room"
});
ws.reconnect(); // make sure to call reconnect() after updating the properties
The url
parameter will be resolved before connecting, with possible types:
string
() => string
() => Promise<string>
import { WebSocket } from "partysocket";
const urls = [
"wss://my.site.com",
"wss://your.site.com",
"wss://their.site.com"
];
let urlIndex = 0;
// round robin url provider
const urlProvider = () => urls[urlIndex++ % urls.length];
const ws = new WebSocket(urlProvider);
import { WebSocket } from "partysocket";
// async url provider
const urlProvider = async () => {
const token = await getSessionToken();
return `wss://my.site.com/${token}`;
};
const ws = new WebSocket(urlProvider);
The protocols
parameter will be resolved before connecting, possible types:
null
string
string[]
() => string | string[] | null
() => Promise<string | string[] | null>
import { WebSocket } from "partysocket";
const ws = new WebSocket("wss://your.site.com", "your protocol");
import WebSocket from 'partysocket`;
const protocols = ['p1', 'p2', ['p3.1', 'p3.2']];
let protocolsIndex = 0;
// round robin protocols provider
const protocolsProvider = () => protocols[protocolsIndex++ % protocols.length];
const ws = new WebSocket('wss://your.site.com', protocolsProvider);
import { WebSocket } from "partysocket";
import WS from "ws";
const options = {
WebSocket: WS, // custom WebSocket constructor
connectionTimeout: 1000,
maxRetries: 10
};
const ws = new WebSocket("wss://my.site.com", [], options);
type Options = {
WebSocket?: any; // WebSocket constructor, if none provided, defaults to global WebSocket
maxReconnectionDelay?: number; // max delay in ms between reconnections
minReconnectionDelay?: number; // min delay in ms between reconnections
reconnectionDelayGrowFactor?: number; // how fast the reconnection delay grows
minUptime?: number; // min time in ms to consider connection as stable
connectionTimeout?: number; // retry connect if not connected after this time, in ms
maxRetries?: number; // maximum number of retries
maxEnqueuedMessages?: number; // maximum number of messages to buffer until reconnection
startClosed?: boolean; // start websocket in CLOSED state, call `.reconnect()` to connect
debug?: boolean; // enables debug output
};
WebSocket: undefined,
maxReconnectionDelay: 10000,
minReconnectionDelay: 1000 + Math.random() * 4000,
reconnectionDelayGrowFactor: 1.3,
minUptime: 5000,
connectionTimeout: 4000,
maxRetries: Infinity,
maxEnqueuedMessages: Infinity,
startClosed: false,
debug: false,
constructor(url: UrlProvider, protocols?: ProtocolsProvider, options?: Options)
close(code?: number, reason?: string)
reconnect(code?: number, reason?: string)
send(data: string | ArrayBuffer | Blob | ArrayBufferView)
addEventListener(type: 'open' | 'close' | 'message' | 'error', listener: EventListener)
removeEventListener(type: 'open' | 'close' | 'message' | 'error', listener: EventListener)
binaryType: string;
bufferedAmount: number;
extensions: string;
onclose: EventListener;
onerror: EventListener;
onmessage: EventListener;
onopen: EventListener;
protocol: string;
readyState: number;
url: string;
retryCount: number;
CONNECTING 0 The connection is not yet open.
OPEN 1 The connection is open and ready to communicate.
CLOSING 2 The connection is in the process of closing.
CLOSED 3 The connection is closed or couldn't be opened.
MIT