/MatrixModelView

Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.http://www.songho.ca/opengl/gl_transform.html

Primary LanguageC

MatrixModelView

Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.

http://www.songho.ca/opengl/gl_transform.html

support opengl es 1.0