Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.
http://www.songho.ca/opengl/gl_transform.html
support opengl es 1.0
Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.http://www.songho.ca/opengl/gl_transform.html
C
Geometric data such as vertex positions and normal vectors are transformed via Vertex Operation and Primitive Assembly operation in OpenGL pipeline before raterization process.
http://www.songho.ca/opengl/gl_transform.html
support opengl es 1.0