/inputStringVariable

An rpgmaker plugin for text input from the user. Comes in three flavors: classic rpgmaker window, html textbox, html textarea.

Primary LanguageJavaScript

An rpgmaker plugin for text input from the user. Comes in three flavors: classic rpgmaker window, html textbox, html textarea.

Here is an example of it's use: image

Here is a code snippet for "handleNewGame()".

async function handleNewGame(passphrase, passwordProtect) {
// Define the variable IDs

if (passwordProtect) {
    // If password protected, prompt for a password and save the encrypted passphrase        
    $gameSwitches.setValue(passwordProtectSwitch, true);
    const publicKey = await get_Lisk32AddressfromPassphrase(passphrase);
    let confirmedPassphrase = false;
    $gameVariables.setValue(publicKeyVariableId, publicKey);

    while (!confirmedPassphrase) {

        
        
        const passwordLabel = showLabelText('Enter your Password');
        const password = await window.getStringInputTextBox(-1);
        encryptPassphrase(passphrase, password, passphraseVariableId);


        SceneManager._scene.removeChild(passwordLabel);
        const passwordLabelConfirm = showLabelText('Confirm your Password');
        const confirmPassword = await window.getStringInputTextBox(-1);
        confirmedPassphrase = await decryptPassphrase(confirmPassword, passphraseVariableId);
        SceneManager._scene.removeChild(passwordLabelConfirm);

        if (!confirmedPassphrase) {
            // Notify the user about the mismatch and restart the process
            alert('Password confirmation failed. Please try again.');
            continue;
        }

        navigator.clipboard.writeText(confirmedPassphrase);
    }        
    
    showPassphraseOnStart();

} else {
    $gameSwitches.setValue(passwordProtectSwitch, false);
    // If not password protected, save the public key
    const publicKey = await get_Lisk32AddressfromPassphrase(passphrase);
    $gameVariables.setValue(publicKeyVariableId, publicKey);
    showPassphraseOnStart();
}

}

This example is from the Faet.io project, but should be simple enough to serve as a template for your project.