- Straightforward GUI to decrypt NPDRM protected apps/patches/addcont:
- Easier modding
- Allows all apps to run on all firmware versions
- Removes the need of plugins like NoNpDrm
- Full control over the content you own
- Microsoft Windows 7 or later (x64)
- .NET Framework 4.8.1
- (Optional) "TrialPatch" user plugin to bypass game trials (e.g. Rayman Legends, FEZ)
- (Optional) "rePatch-reLoaded" kernel plugin to install patches & addcont without merging
If you have a PKG file and not a NPDRM app in folder format you'll first need to extract the PKG with "pkg2zip.exe" or similar by providing the correct zRIF.
- Use the
+
button or drag & drop encrypted folders, select the output directory and click the blue arrow - Adjust the options in the checkboxes to your liking
- Remove highlighted folders with the
X
button
Follow the Input Folder Search Structure section below to setup your input folders correctly with patches and addcont.
The program will search for patches/addcont only when decrypting the main app with the specified folder setup.
Patches and additional content can still be decrypted separately.
- App (WITHOUT
head.bin
)- Copy the app's VPK/folder to the PSVita (NOT inside
ux0:app
) - (VPK) Open VitaShell and install the package
- (Folder) Open VitaShell and press △ on the app folder and choose
More -> Install folder
- Accept extended permissions
- Copy the app's VPK/folder to the PSVita (NOT inside
- App (WITH
head.bin
)- Copy the app folder to
ux0:app/...
(where you would normally place NPDRM content) - Return to the home screen in VitaShell (where it shows
os0:
,ur0:
,ux0:
etc.), press △ and chooseRefresh LiveArea™
- Copy the app folder to
- Patch
- Merge with main app or use rePatch
- Additional content
- Use rePatch
For now app installation must be done through VitaShell because we need to generate a fake head.bin
to display the app in the livearea.
- App - Install as described before
- Patch/Additional content
├───addcont
│ └───TITLE_ID
│ │ └───DLC_FOLDER
├───patch
│ └───TITLE_ID
├───app (any name or TITLE_ID)
│ └───eboot.bin
│ └───...
- "My app says it's a trial"
- "DLCs don't work"
- "I can't install the decrypted app, VitaShell throws and error"
- Delete the NPDRM version. If that doesn't work, manually delete the folders with the TitleID of the game in
ux0:app
,ux0:patch
,ux0:addcont
,ux0:appmeta
and reboot.
Also check if you have thehead.bin
file insideapp\sce_sys\package
and follow the instructions decribed above.
- Delete the NPDRM version. If that doesn't work, manually delete the folders with the TitleID of the game in
- "The program doesn't recognize a patch folder"
- If you are trying to decrypt a single patch without the main app in the structure described above, you'll need to copy the original
work.bin
of the main app (app\sce_sys\package\work.bin
) and place it inside the patch folder:patchTitleID\sce_sys\package\work.bin
. Additional contents have their ownwork.bin
, so you don't need the original one for DLC decryption.
- If you are trying to decrypt a single patch without the main app in the structure described above, you'll need to copy the original
- "Some apps decrypt incorrectly / don't function properly"
- Open an issue and I'll look into it, some apps are known to cause issues.
- Improved UI
- Added options to output rePatch folders, copy original
head.bin
to the decrypted app and show terminal during decryption. - Miscellaneous improvements
- Initial release
Add proper support forSee: GBAtempgdc
apps (e.g. Reader™ [PCSC80012])