SunHowe's Stars
Cysharp/ValueTaskSupplement
Append supplemental methods(WhenAny, WhenAll, Lazy) to ValueTask.
candycat1992/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
dotnet/orleans
Cloud Native application framework for .NET
sunsvip/GF_X
Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
nightyan/Shader2D
Shader2D: some 2d shader effect
ronancpl/HeavenMS
An improved server based on MapleSolaxia (v83 MapleStory private server)
isadorasophia/murder
Murder is a pixel art ECS game engine.
ShiinaRinne/TimelineExtensions
Now you can edit Volume properties in the Timeline more easily without writing code
zfoo-project/godot-start
godot start is godot engine utils and sample
Fractural/GDTask
Async/await functionality in Godot ✅
0x7c13/Pal3.Unity
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
NetickNetworking/NetickForUnity
Netick is a C# networking solution for Unity.
openpokergame/PocketMahjongClient
口袋麻将全集客户端源码
526077247/ETPro
ET6+YooAsset+HybridCLR
elringus/sprite-glow
Sprite glow effect for Unity via HDR outline and bloom post-processing
Cysharp/YetAnotherHttpHandler
YetAnotherHttpHandler brings the power of HTTP/2 (and gRPC) to Unity and .NET Standard.
UnityCommunity/UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
EcsRx/ecsrx
A reactive take on the ECS pattern for .net game developers
iohao/ioGameMMO
java Netty MMO 回合制网络游戏;这是一个基于 ioGame 网络编程框架开发的 MMO 类型的回合制网络游戏项目,这类型的游戏涵盖的点比较多,是 ioGame 的最佳实践。 我们会尽可能的在项目中演示框架文档中提及的理论特性。
dotnet/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
DrFlower/Unity-Obfuscator
Unity代码混淆插件
mofr/Diablerie
Diablo 2 reimplementation on unity
hstcscolor/awesome-gameserver-cn
中文游戏服务器资源大全
RRQM/TouchSocket
TouchSocket is an integrated .NET networking framework that includes modules for socket, TCP, UDP, SSL, named pipes, HTTP, WebSocket, RPC, and more. It offers a one-stop solution for TCP packet issues and enables quick implementation of custom data message parsing using protocol templates.
ALEXTANGXIAO/GameFramework-Next
GameFramework-Next
YSGStudyHards/DotNetGuide
🌈【C#/.NET/.NET Core学习、工作、面试指南】记录、收集和总结C#/.NET/.NET Core基础知识、学习路线、开发实战、编程技巧练习、学习视频、文章、书籍、项目框架、社区组织、开发必备工具、技术前沿周刊、常见面试题、面试须知、简历模板、人才招聘、以及自己在学习和工作中的一些微薄见解。希望能和大家一起学习,共同进步。如果本知识库能为您提供帮助,别忘了给予支持哦(关注、点赞、分享)💖。
pagefaultgames/pokerogue
A browser based Pokémon fangame heavily inspired by the roguelite genre.
Cysharp/ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
k8w/tsrpc
A TypeScript RPC framework, with runtime type checking and serialization, support both HTTP and WebSocket. It is very suitable for website / APP / games, and absolutely comfortable to full-stack TypeScript developers.
DGP-Studio/Snap.Hutao
实用的开源多功能原神工具箱 🧰 / Multifunctional Open-source Genshin Impact Toolkit 🧰