A pixel(mosaic) art casual game about catching emails based on Stage.js.
It's stupidly simple that there’s just one rule,
which a player uses the directional keys to catch more emails
as far as possible from the top down.
The game is over when the emails stack up to the top of the playing field.
In order to get more fun, you can replace the player texture with Doge 🐕 , Yuukiti 🐻 or Cosmo 🐱.
In addition to fun, it has an important feature:
Racing with a simple scoring system.
Click here to play now and discover more!
- Enter - Start
- Horizontal Arrow - Move your role
- Spacebar - Set off a bomb
- Esc / P - Pasue or Resume
- Start - Start, Pasue or Resume
- Left Stick / dPad - Move your role
- X/Y/A/B - Set off a bomb
$ brew install node
$ npm install -g gulp
$ git clone git@github.com/SuneBear/Email-Catcher.git
$ cd Email-Catcher
$ npm install
$ gulp
$ gulp serve
$ gulp build
$ gulp serve-build
It's written in JavaScript(ES6),
built with Gulp and runs in modern browsers.
The path for core files of the game is client/game
.
The web framework SBW
is Work in Progress
and should be replaced with better framework
such as React
and Cycle
.
If you are viewing this repo,
I hope you don't judge me too harshly...
Maybe you need to read Stage.js Documentation
that helps you understand more clearly.
Feel free to give feedback and raise any issues : )
- Stage.js is a 2D HTML5 JavaScript library for cross-platform game development.
- Howler.js is an audio library for the modern web.
- jQuery write less, do more.
- Virtual Dom Starter bare-bones virtual-dom starter using main-loop.
- Keycode is a simple map of keyboard codes.
- Lodash is a JavaScript utility library delivering consistency, modularity, performance.
- Koa is expressive middleware for node.js using generators.
- Gulp is the streaming build system.
- Babel is a compiler for writing next generation JavaScript.
- Stylus a revolutionary new language, providing an efficient way to generate CSS.
This work is licensed under the BSD license.