A cross-platform toolkit for Marathon Infinity.
- The Marathon Trilogy is my favorite first person shooter series of the 90s. The games are free to download and play using the open source Aleph One engine. I used to love making levels for Marathon.
- The classic tools I'm familiar with, Pfhorte and Forge, are trapped in the dead world of PowerPC MacOS
- There are other open editor projects out there but they're either written in languages I'm not proficient in or in ways I don't feel comfortable with.
- I like making editors and I think I'm okay at it.
- Back compat with M1 and M2, primary compat with MI
- CLI tools for extracting Marathon resource files into directories of intermediate, textual and binary representations, collated as "polyvalence projects" (or simply "projects").
- CLI tools for bundling projects into Marathon resource files with specific engine targets (again, M1, M2 or MI)
- Extensible editor shell
- Integrated editors for every facet of a project, in order of priority:
- Four-view level editor w. visual mode viewport
- Campaign planner
- Terminals
- Shapes
- Physics