/Project-Impetus

Real time rigidbody simulation solution in Unity, based on Unity CJLib

Primary LanguageC#MIT LicenseMIT

CG1(CS171) @ ShanghaiTech

Real time particle collision simulation solution in Unity, based on Unity CJLib

Later on note: We didn't finish it to fully functional rigidbody level at last, since our time was so limited in the course. It's not physically accurate as well, but you are welcome to download if you want to see some trivial compute shader examples.