Pinned Repositories
vsCode
unity shader(URP)
-
a custom render pipline of unity
AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
AtmosphericScattering
Atmospheric Scattering for Unity
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
DeepNormals
Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Flux2-Shoreline-Wave-HLSL
SuperSheep1021's Repositories
SuperSheep1021/GMShaders-Radiance-Cascades
SuperSheep1021/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
SuperSheep1021/Flux2-Shoreline-Wave-HLSL
SuperSheep1021/HoudiniHowtos
Houdini recipe files repository.
SuperSheep1021/com.unity.demoteam.mesh-to-sdf
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
SuperSheep1021/msdfgen
Multi-channel signed distance field generator
SuperSheep1021/vsCode
unity shader(URP)
SuperSheep1021/Unity-Dev-Tools
收集各种Unity开发的库
SuperSheep1021/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
SuperSheep1021/Hazel
Hazel Engine
SuperSheep1021/AtmosphericScattering
Atmospheric Scattering for Unity
SuperSheep1021/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SuperSheep1021/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
SuperSheep1021/UnityMeshSimplifier
Mesh simplification for Unity.
SuperSheep1021/GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
SuperSheep1021/AtmosphereRenderer
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
SuperSheep1021/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
SuperSheep1021/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
SuperSheep1021/DeepNormals
Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
SuperSheep1021/ToyRTX
CPU & GPU RTX based on OpenGL
SuperSheep1021/-
a custom render pipline of unity
SuperSheep1021/Unity_SphericalHarmonics_Translucency
Translucency effect for Unity using the Spherical Harmonics basis