Features: Single Target / AoE (Multi-Shot with hotkey support for barrage) Several missing abilities from the included rotations were added Some clean-up of the priority order and conditions from the included rotations Engineering gloves usage is part of the rotation Stampede & AMoC is only cast when cooldowns is enabled Fervor is only cast when focus is below 50 instead of on cooldown Toggle button for automatic aspect switching while moving Automatic misdirect to focus or pet when target's threat is above a certain threshold Several of the concepts and routines from rootWind were incorporated into these rotations Multitarget mode will only engage AOE abilities when both the multitarget toggle is set and there are at least 3 active enemies Automatic tranq shot when the enemy is enraged/dispellable and not a charmed player Automatic Master's Call when the player is rooted Pause rotation when in feign death Delayed interrupting: Don't attempt to interrupt until the spellcast is 50% complete Toggle to allow for automatic serpent sting on your current mouseover target whenever that target doesn't already have the serpent sting DOT/debuff Support for international clients as all references are by spellID/itemID Revive Pet & Call Pet should work correctly 100% of the time When OOC will automatically cast Hunter's mark on your target if it's been targetted at least 2 seconds Will not cast Serpent Sting or Black Arrow against a charmed player in order to prevent DOTS from killing them Hotkeys: Left Shift - Pause Left Control - Binding Shot Left Alt - Explosive Trap Left Alt - Snake Trap Left Alt - Ice Trap Survival: Exhilaration when health below 50% Healthstone when below 40% health Master Healing Potion when below 40% health -- This is still broken when the potion is on a cooldown or shared cooldown Main Rotation: Basically following the Icy Veins suggested priority system To Do: Figure out how to share common blocks of code between the specializations so as to not duplicate code Implement G52 Landshark usage as part of cooldowns Figure out how to get Healing Potions & Virmen's Bite potions to work 100% when potions are already on cooldown More cleanup and optimization and other fancy tricks