SwarmMind/SwarmMind-Client
The Client for the SwarmMind game, written in OpenGL and C++, connects to the server via Socket.IO
C++
Issues
- 1
- 2
Standardize formatting style
#26 opened by hesiod - 0
Play command sound effects just once
#32 opened by hesiod - 0
Shotgun shooting animation (particle system)
#19 opened by hesiod - 2
- 1
Change of MoveCommands
#34 opened by BraunTom - 1
Investigate stability on crowded servers
#23 opened by hesiod - 1
Rotation of units (upon shooting)
#18 opened by hesiod - 1
- 1
Introduce error handling to networker
#15 opened by LeonMatthes - 0
Update Linux build instructions
#3 opened by hesiod - 0
Improve/Extend Game Mechanics
#6 opened by hesiod - 0
Implement remaining sounds
#30 opened by hesiod - 0
Convert raw pointer usage to smart pointers
#22 opened by hesiod - 1
Compress background music (FLAC etc.)
#21 opened by hesiod - 1
Fix all implicit conversion warnings
#27 opened by hesiod - 1
Use the PRNG from the C++ standard library
#28 opened by hesiod - 1
Update imgui
#25 opened by hesiod - 1
Update GLM
#24 opened by hesiod - 1
Spawn events
#20 opened by BraunTom - 1
Tutorial on Homescreen
#17 opened by LeonMatthes - 1
Shadows/Fog of War
#1 opened by ninaihde - 1
Define Art Style
#5 opened by ninaihde - 2
Sound Effects
#7 opened by hesiod - 0
Saved user settings
#16 opened by LeonMatthes - 1
Round-Progress-Bar
#9 opened by LeonMatthes - 1
Improved trackpad-input
#12 opened by LeonMatthes - 1
Improve Reconnect timings
#14 opened by LeonMatthes - 0
static rendering
#11 opened by LeonMatthes - 0
- 0
Chat-Icons when zoomed out
#10 opened by LeonMatthes - 0
Convert Networker Callbacks to Event System
#2 opened by hesiod - 0
Chat System
#4 opened by hesiod