/Titanfall2-orig

Titanfall 2 client tracking - now outdated, go to https://github.com/Syampuuh/Titanfall2

Primary LanguageSquirrel

Latest Client Changes

30 March 2017 - Colony Reborn

(includes server-sided changes made immediately following the Live Fire patch, and who knows how many subsequent changes made quietly)

Content and Feature Additions:

  • New Map: Colony
  • New Weapon: R-101 Carbine
    • "Factory issue scoped predecessor of the R-201 rifle."
    • Comes with an AOG in place of iron sights
    • Stats are identical to the R-201
  • New Execution: Curb Check
  • Prime Titan: Legion Prime
  • Prime Titan: Northstar Prime
  • Trial gameplay added for 2 SP levels
  • A shitton of new patches, camos, banners, etc. purchaseable and free
  • Ticks should now appear on the player's minimap like a normal minion
  • 2 hot new eject lines
  • New options to randomly select an execution from those you've unlocked
  • Coin flip added for tie breaker after 3 ties in a match

Rebalancing:

All Titans

  • Core points earned from damage dealt to other Titans decreased from 0.01% per damage to 0.075% damage (decreased by 25%)
  • Electric Smoke maximum effective radius increased from 21.9 feet to 23.4 feet

Scorch

  • Incendiary Trap, Firewall, and Flame Core flames no longer extinguished by Electric Smoke
  • Fuel for the Fire kit no longer extend Firewall duration, instead decreasing cooldown from 10 seconds to 8 seconds
  • Thermal Shield recharge/active time increased from 3 seconds to 4 seconds
  • Inferno Shield kit now raises recharge/active time by 1.5x instead of 2.0x to retain its increase to 6 seconds of recharge/active time as it was pre-patch

Tone

  • Targeted Titans will now be notified of locked and firing tracker rockets
  • Sonar Pulse firing animation time decreased from 2.0 seconds to 1.5 seconds
  • Inactive delay after firing Tracker Rockets increased from 0.5 seconds to 0.7 seconds

Legion

  • Smart Core lock on time decreased from 0.5 seconds to 0.3 seconds

Dice Roll

  • Activation cost raised from 36% meter to 50%

Pilot Sentry

  • Damage scaling ranges decreased from 75-150 feet to 62.5-93.75 feet

Pilot Melee

  • Positional check added to prevent lunges locking onto pilots who move outside of the initiator's line of sight or way beyond reach
  • Lunges should no longer lock onto pilots who are in mid-air if the initiator is on the ground

Amped Wall

  • No longer invincible, with 1000 HP (for comparison, Hard Cover has 850 HP)

Holo Pilot

  • Plays an alert sound to the owner when destroyed
  • Displays owner HP bar and name when aimed at as if a regular player
  • Will randomly pulse on enemy maps every 0.5 seconds as if firing a weapon

Hemlok BF-R

  • Close range damage decreased from 35 to 33, far damage decreased from 30 to 25
  • Amped close range damage decreased from 50 to 45

X-55 Devotion

  • Close range damage decreased from 40 to 35, far damage decreased from 35 to 30

Mastiff

  • Quick Reload actually works now

Kraber

  • Pass-through depth increased from 32 to 64; shots can go through Reapers now

Charge Rifle

  • Instead of firing instantly, Charge Hack will now reduce the charge time from the base 1.3 seconds to 0.429 seconds (33%) and the cooldown time between shots from 1.0 seconds to 0.66 seconds (66%)

LG-97 Thunderbolt

  • First zap delay increased from 0.3s to 0.4s; does not affect zaps after it's first hit something
  • Zap radius against Titans decreased from 50 feet to 25 feet
  • Damage per zap against Titans increased from 300 to 350
  • Flight speed decreased from 34 MPH to 21 MPH

Fixes:

  • Spectres have a new property that seems to prevent them from cowering like Grunts
  • For whatever reason, some grappling hook related properties were removed from the base Titan datablock
  • Pilot levels now display during killcams
  • Improvements made to audio when spectatin and rapidly swapping between viewpoints/perspectives
  • Grappling hooks should not longer be caught in Vortex Shields

Future Content:

(note: details are somewhat speculatory based on sparse amounts of game code and text bank tokens)

  • New Titan: Monarch
    • "Mid-range Vanguard-class Titan that can upgrade itself on the battlefield."
    • Likely exclusive to Frontier Defense, god help us all if she isn't
    • Primary Weapon: XO-16 Chaingun. "20mm armor piercing automatic rifle." You know what it is
    • Offensive: Rocket Salvo. "Launches an unguided rocket swarm."
    • Defensive: Energy Siphon (internally, Stun Laser). "Slows enemies and generates Shields. Heavily armored targets generate more Shield." Seems to be a laser shot with these effects
    • Utility: Rearm. "Refreshes the cooldown of your Dash, Ordnance, and Defensive Ability."
    • Core: Upgrade Core. "Recharges your Titan's shields and upgrades your Titan in order of the upgrades above."
      • Level 1
        • Arc Rounds - Increases ammo capacity and XO-16 rounds break through Defensive Abilities.
          • Increases magazine capacity from 30 to 40 and seems to go through all shields
        • Missile Racks - Rocket Salvo fires twice the amount of missiles.
          • As found earlier, 12 rockets per salvo instead of 6
        • Energy Field - Energy Siphon affects a large area around the point of impact.
          • As found earlier, Energy Siphon's explosion radius increases from 3 feet to 25 feet
      • Level 2
        • Swift Rearm - Rearm is almost instantaneous.
          • As found earlier, 0.1 second activation time instead of 0.5 seconds
        • Maelstrom - Electric Smoke is intensified, dealing more damage to Titans and Pilots.
          • As found earlier, increases Electric Smoke DPS against Pilots from 45 to 90 and DPS against Titans from 450 to 1350
        • Energy Transfer - Energy Siphon gives Shield to friendly Titans.
      • Level 3
        • Multi-Target Missiles - Rocket Salvo can lock onto Titans and Reapers. Missiles fly faster and deal more damage.
          • Apparently not yet implemented, I presume they are working on getting the MTMS to not lock onto human sized targets
        • Superior Chassis - Upgrades Monarch's health, dash, and melee capabilities.
          • Not yet implemented, and no numbers to be found yet.
        • XO-16 Battle Rifle - Unlocks the hidden power of the XO-16, increasing precision, damage, and critical damage.
          • Not yet implemented, and no numbers to be found yet.
    • Unique Titan Kits:
      • Data Siphon - Core Meter is earned 25% faster.
      • Shield Amplifier - Increases your Titan's max shield strength by 50%
        • This would mean a shield with 3750 HP rather than 2500.
      • Rapid Rearm - Reduces the cooldown of Rearm by 5 seconds.
      • Survival of the Fittest - Batteries can repair the Monarch out of Doomed State.
      • Apex Titan - Enables a fourth and final upgrade.
        • Apparently not yet implemented, with no fourth upgrade to be found just yet
      • No apparent fifth kit yet
    • There's even a Prime model in the item database
    • There are separate voice entries for "Vanguard" and "BT", I'd bet that BT will be the Prime voice
  • Coop Bounty Hunt development continues, having now been fully rebranded internally as Frontier Defense, with some new NPC classes added for the mode:
    • No clear indications yet what Elite Guards are; my bet's on Shield Captains, but for now it's only clear that they have a new model
    • Specialists seems to be using the Phase Shift pilot model, spawn with L-STARs and ticks as an ordnance
    • Mortar Titans and Nuke Titans seem to be returning, using Tone and Scorch as their bases respectively
    • There's also a "Sandbox" NPC class that is likely an AI test dummy, with a Sandbox PVE mode also added for devs
    • Harvester will be the defense objective once more, with entities added for it
    • Seems to use a MOBA-style internal leveling system, with players choosing a "path" of tactical and following upgrades to their tactical. The tacticals themselves are Phase Shift, Grapple, and... Sword Block?
      • Path 1 - The Ghost
        • Level 1 - The Ghost
          • Enter and Exit Phase Shift at Will
        • Level 2 - The Wisp
          • Fast Travel in Phase Shift
            • More specifically, you seem to be permanently stimmed when inside the Phase realm
        • Level 3 - The Banshee
          • Destructive Exits from Phase Shift
            • Explosions when you exit phase, with an impressive radius of 30 feet
      • Path 2 - The Hook
        • Level 1 - The Hook
          • Unlimited Grapple
        • Level 2 - The Acrobat
          • Long-Distance Grapple
            • Dramatically increases maximum line distance from 68 feet to 187 feet
        • Level 3 - The Devastator
          • Assault Grapple
          • As found earlier, the hook explodes when making contact with surfaces
      • Path 3 - The Blade
        • Level 1 - The Blade
          • Hold to Block, Powerful Melee
            • Gives you a Pilot Sword for your melee, and Sword Block as your tactical. Not 100% clear on how its damage mitigation works yet
        • Level 2 - The Assassin
          • Strike from Far Away
            • As found earlier, drastically increases melee lunge distance from the base 8 feet to 48 feet
        • Level 3 - The Machine Hunter
          • Effective Against Titans
            • As found earlier, the sword's power increases and become capable of damage to Titans for 1000 damage per swing
      • Path 4 - The Wall
        • No details currently available, but it doesn't take datamining to guess that this will be the Amped Wall's tactical path
      • Path 5 - The Hound
        • No details currently available, but I'm willing to bet this path will belong to the Pulse Blade
      • Path 6 - The Jester
        • No details currently available, but this should be the Holo Pilot guessing from the name
  • Previously leaked modes have had code moved into their own files from the global MP properties file, development moving along
  • Communications and emoticons are likely to come very soon, with an announcement text already being the in textbanks (https://my.mixtape.moe/rwrqqi.png) to be rolled out at any time
    • Seems it'll be a simple quick chat menu to point out objectives, commend teammates, and send emoji? No clue if it'll be voiced or anything
  • Some support added for the minimap to be zoomed in or out by the player, surprised this isn't already implemented
  • Seems like it'll be possible to invite friends to a network from within the game rather than having to mess with the official website

Older Changes

23 February 2017 - The Live Fire Patch

(includes server-sided changes made on 23 January, does not include server-sided changes made post-patch such as the Hemlok nerf)

Content and Feature Additions:

  • New Live Fire mode added, accompanied by 2 maps for the mode, Meadow and Stacks
  • New Collisseum map added
  • New Custom Mixtape matchmaking system rolled out
  • Unique player movement behavior added to collisseum playertypes
  • Added Pilot Kills stat to match scoreboards for Attrition and Bounty Hunt
  • Improved icons and banners for each mode
  • Lowered unlock requirements of select items that were beyond 10.49 to be obtainable now
  • Added and enabled nose arts for Prime Titan chassis
  • Added Bullseye camo for all Pilot items
  • Added 20 new patches and 64 new banners (not all seem to be currently available)
  • Added new Stim execution, Late Hit
  • Game will now attempt to carry over any loadout items and attachments that are possible when items are replaced during regeneration or loadout customization
  • Improved Network Administration controls
  • Added Film Grain slider
  • Added Party Members Color toggle
  • Added Chat Messages toggle; will only disable chat pop-up, can still be viewed by opening the chat window to send a message
  • Clarified texture quality options
  • Full button remapping for controllers added
  • "Hold Use to Rodeo" option added
  • 2 new rare ejection lines

Rebalancing:

Northstar

  • Dash recharge rate raised from 8.33/s to 10/s (Recharge: from 6.0s to 5.0s per charge)
  • Turbo Engine dash recharge rate raised from 4.165/s to 6.6/s (Recharge: from 7.9s to 5.0s per charge)
  • Flight Core
    • Ideal explosive radius increased from 5 ft to 9.4 ft, eliminating explosive falloff

Ronin

  • Dash recharge rate raised from 8.33/s to 10/s (Recharge: from 6.0s to 5.0s per charge)
  • Turbo Engine dash recharge rate raised from 4.165/s to 6.6/s (Recharge: from 7.9s to 5.0s per charge)

Scorch

  • T-203 Thermite Launcher
    • Aiming the weapon now shows an indicator of the flight path's arc

Ion

  • Vortex Shield
    • Explosive damage from refired hitscan shots completely removed (was 600)

Tone

  • 40mm Cannon
    • Bolt hitsize decreased from 4.0 to 3.5
    • Impact damage to heavy armor rebalanced from 350-300 to a flat 300
  • Burst Loader
    • Cooldown between bursts recharging removed (was 0.5s)
  • Salvo Core
    • Impact and explosive damage to heavy armor decreased from 180 to 140
    • Ideal explosive radius increased from 5 ft to 9.4 ft, eliminating explosive falloff

Pulse Blade

  • Recharge rate lowered from 14/s to 12/s (Recharge: from 14.3s to 16.7s)

Hard Cover & Amped Wall

  • Can no longer be destroyed by smart ammunition

V-47 Flatline

  • Damage increased from 35-25-15 to 35-30-20
  • Amped damage decreased from 50-35-30 to 50-35-25

Volt

  • Damage decreased from 32-22-17 to 23-18-14
  • Amped damage decreased from 35-35-30 to 25-25-20

R-97

  • Damage increased from 20-15-10 to 23-18-16
  • Amped damage increased from 25-25-20 to 33-33-24

Spitfire LMG

  • Damage increased from 25-18 to 35-25-18
  • Amped damage increased from 35-25 to 45-35-25
  • Very far damage scaling added at 125 feet

L-STAR

  • Damage increased from 20-15 to 25-18
  • Amped damage increased from 25-25 to 35-25

X-55 Devotion

  • Very far damage scaling added: used to be 40-35, is now 40-35-25
  • Damage scaling distances rebalanced: used to to be 125 ft - 112.5 ft, is now 137.5 ft - 112.5 ft - 93.75 ft
  • Base ADS spread raised from 0 globally to 0.4 standing, 0.2 crouching, and 0.5 in midair
  • First shot recoil raised from 0 to 0.5
  • Maximum recoil in ADS raised from 0.25 to 0.5

D-2 Double Take

  • Damage increased from 25 to 30 per bullet (Total: from 75 to 90)
  • Amped damage decreased from 50 to 35 per bullet (Total: from 150 to 105)

EVA-8 Shotgun

  • Spread globally decreased from 7.0 to 6.0

Sidewinder SMR

  • Launch speed increased from 119.1 MPH to 140.4 MPH

EPG-1

  • Bolt speed increased from 63.8 MPH to 85.1 MPH
  • Explosive damage to humans increased from 75 to 90
  • Impact damage to heavy armor increased from 500 to 700
  • Explosive damage to heavy armor decreased from 1300 to 700
  • Amped impact damage to heavy armor increased from 700 to 900
  • Amped explosive damage to heavy armor decreased from 1800 to 900

MGL Mag Launcher

  • Launch speed decreased from 76.6 MPH to 51.1 MPH
  • Fuse time increased from 0.8s to 1.2s
  • Effective range unnaffected, remaining at 89.9 ft with some difference of an inch or whatever

LG-97 Thunderbolt

  • Impact damage to humans increased from 50 to 70
  • Amped impact damage to humans increased from 75 to 90
  • Impact damage to heavy armor increased from 850 to 1000

Archer

  • Launch speed decreased from 102.1 MPH to 76.6 MPH
  • Top speed decreased from 119.1 MPH to 85.1 MPH
  • Amped top speed decreased from 85.1 MPH to 68.1 MPH
  • Turning speed decreased from 51.1 MPH to 12.8 MPH

Gravity Star

  • Impact damage raised from 35 to 75

Anti-Pilot Sentry Gun

  • HP lowered from 850 to 600
  • Damaage lowered from flat 25 to 25-10
  • Damage scaling added, ranging between 150 ft to 133.3 ft

Fixes:

  • Angel City has a banner now
  • Fixed occasionally getting stuck in eject animation
  • Fixed grenade indicator not showing up when it should
  • Fixed recycled SP sounds for dropships being way too loud in MP
  • Fixed suicide bombing not killing the user in Collisseum
  • Some improvements attempted to Phase Shift's reliability when dodging incoming fire
  • Holopilot is generally more resilient now
  • Laser Core's visual effect in first person is more accurate now
  • Hardcover and Amped Wall can now be thrown (and wasted) while Phased
  • "Thermite Attached" notification no longer shown when friendly Thermite is attached
  • Fixed R-201 missing the "dismemberment" damage tag for Stalkers
  • Many many many typo corrections and clarifications in various game texts.

Future Content:

(note: details are somewhat speculatory based on sparse amounts of game code and text bank tokens)

Gamemode: Hunted

  • "Secure the Asset. Escape the Hunter."
  • 4 on 4, 1 flag CTF?
  • 1 team defending, another attacking
  • Various objectives serving as "the asset", with black box to be extracted
  • Prowlers and Shield Captain enemies returning from SP to help defense
  • Includes weapon lockers for resupply
  • No Titans, no Boosts

Gamemode: RAID

  • "Plant a bomb at the enemy hardpoint. Protect yours from the same."
  • Titanfall: Global Offensive

Gamemode: Double or Nothing

  • "Kill both members of the enemy team."
  • 2 on 2 elimination
  • Includes a unique bleedout mechanic to allow teammates to revive one another.

Gamemode: Co-op Bounty Hunt

  • "Kill all enemy waves."
  • Frontier Defense without a defense objective?
  • Seems like it'll be about as harsh with enemy waves, includes resupply lockers and deployable unlocks; maybe the Engineer class equipment will finally get used?
  • Confusingly, there is data such as "money earned for a player Pilot/Titan Kill"

Gamemode: Marked for Death

  • "Kill the marked Pilot."
  • Titanfall 1 returnee
  • Has been sitting alongside the older mode notes for a while as a leftover from R1, but some new mode objective and score event text was added with this patch, so I think we can safely surmise that it is planned to be rereleased in R2

Weapon: R-101x Carbine

  • "Factory issue scoped predecessor of the R-201 rifle."
  • Exact same performance as R-201 but with the Titanfall 1 model (probably)
  • Comes with an AOG in place of iron sights
  • Entertainingly, is missing the dismemberment tag that the R-201 just had added, hopefully that's fixed before the weapon is pushed to release

Map: Relic

  • "Parts salvaged from this old IMC shipwreck are sent into the valley below for further processing."
  • Titanfall 1 returnee

Map: Colony

  • "IMC and Militia forces clash in the close-quarters of an uncharted rural colony."
  • Titanfall 1 returnee

Map: Township

Map: Traffic

Map: UMA

Map: Deck

Map: MOUT

Execution: Curb Check

  • "Curb check with style using your grapple."
  • Grapple rope execution, confirming the tactical-inspired execution agenda
  • Seems to involve head stabbing??

Feature: Communication

  • Some recent commented out code suggests that there is a communication wheel and unlockable emotes coming soon, or at least in development

Tactical: Super Phase Shift

  • I have no idea. Probably a dev tool, but seems to just be Phase Shift with a duration of 999999

Prime Titan: Northstar

  • Execution will involve probably Flight Core, using dummy versions of the Tone's tracker rockets

Prime Titan: Legion


29 November 2016 - The Angel City Patch

(includes server-sided changes made on 4 November)

Content and Feature Additions:

  • Added Ion and Scorch Prime Titans; lots of backend work for future Prime Titans
  • Added new passives for all Titans (Phase Reflex, Threat Optics, Scorched Earth, Hidden Compartment, Burst Loader, Refraction Lens)
  • Added Angel City map
  • Added new excution, Inner Pieces
  • Added Wingman Elite, new Pilot secondary
  • Added minibuy system for additional Pilot and Titan customization
  • Added player FAQ to introduce game concepts and news
  • Separate playertypes for collisseum Pilots
  • Silent groundwork for future Prime Titans every other patch
  • Added advanced controller options for thumbstick control
  • Added 2D/3D damage indicator options to advanced HUD settings menu
  • Added client stats menu
  • Top 3 players now shown alongside match ending scoreboard
  • More Rare ejection lines
  • Flag in CTF silently returns itself after 20 seconds
  • Resorted multiplayer playlists
  • Backend work for Trial edition

Rebalancing:

Bounty Hunt:

  • Changed some quantities of enemies during waves
  • Boss Titans are now worth $500 instead of $400
  • Spectres are now worth $15 instead of $20
  • Stalkers are now worth $20 instead of $25
  • AIs can now steal bonuses when killing players

Northstar:

  • Viper Thrusters
    • Now also affect Hover speed, from 8.5 MPH base to 12.8 MPH
  • Flight Core
    • Duration time decreased from 8 seconds to 6 seconds
    • Impact and explosion damage to heavy armor and humans increased from 250 to 300 per missile

Scorch:

  • Reinforced Armor
    • 50% damage reduction improved to 80% damage reduction

Ion:

  • Refraction Lens
    • Consumes 15% more energy when splitting shots

Legion:

  • Predator Cannon
    • Damage to heavy armor decreased from 110-80 to 100-72

Tone:

  • Tracker Locks are no longer shown through walls
  • Phase Dash/Reflex will now dispel Tracker Locks
  • Salvo Core
    • Impact and explosion damage to heavy armor decreased from 200 to 180 per missile

X-55 Devotion:

  • Damage to heavy armor decreased from 100-80 to 80-60
  • Amped damage to heavy armor decreased from 250-230 to 180-160

Spitfire LMG:

  • Damage to heavy armor decreased from 110-90 to 80-60
  • Amped damage to heavy armor decreased from 260-240 to 180-160

L-STAR

  • Amped damage to heavy armor decreased from 235-215 to 185-165

RE-45 Autopistol:

  • Suppressed damage decreased from 20-15-9 to 17-12-9
  • Amped Weapons now adds to the damage rather than forcing a value, from 30-30-20 to +5 - +2 - +2 against humans, and 160-130 to +100 - +100 against heavy armor, allowing compatibility with suppressors

Hammond P2016:

  • Amped damage from 50-35 to +5 - +5 against humans, and 200-170 to +100 - +100 against heavy armor

SA-3 Mozambique:

  • Suppressed damage decreased from 20-15 to 17-13 per bullet
  • Amped damage from 35-35 to +5 - +10 against humans, and 50-40 to +30 - +30 against heavy armor

B3 Wingman

  • Amped damage from 100-50-35 to +45 - +5 - +5 against humans, and 350-300 to +100 - +100 against heavy armor

Fixes:

  • Fixed incorrect impact sounds for Grappling Hook catching on client from another player
  • Fixed incorrect sounds for melee between two non-client players
  • Checks and rewards for any unawarded Faction-related Advocate Gifts
  • Chat HUD will no longer waste time loading on non-PC platforms
  • Minimap remains active after death
  • Fixed Spectator issues when trying to view the Round Winning Killcam
  • Optimized ammo tracking when using an off-hand weapon in a Titan
  • Bonus and Banked money during Bounty Hunt displays more clearly
  • Fixed Grand Theft Semiauto execution not playing correctly during Single-Player mission Trial By Fire
  • Futureproofing for gamemodes that may modify a Pilot's maximum HP
  • Assists will not give any XP now
  • Unknown players in a Network Invite queue will now display as the smiley face callsign rather than the question mark
  • Sonar effects will no longer parent themselves to another player if the owner disconnects while a shot is active