This script adds character selection animations when entering the game. In addition, you can create a character in the next room
Installation:
es_extended:
- Go to es_extended/client/main.lua.
- Replace lines 66-86 to:
AddEventHandler('playerSpawned', function()
while not ESX.PlayerLoaded do
Citizen.Wait(1)
end
local playerPed = PlayerPedId()
-- Restore position
if ESX.PlayerData.lastPosition and spawned > 0 then
SetEntityCoords(playerPed, ESX.PlayerData.lastPosition.x, ESX.PlayerData.lastPosition.y, ESX.PlayerData.lastPosition.z)
end
Citizen.Wait(1000)
if spawned == 0 then
spawned = 1
SetEntityCoords(PlayerPedId(), 409.42, -1001.14, -99.90, 0.0, 0.0, 0.0, true)
end
TriggerEvent('esx:restoreLoadout') -- restore loadout
isLoadoutLoaded, isPlayerSpawned, isDead = true, true, false
if Config.EnablePvP then
SetCanAttackFriendly(playerPed, true, false)
NetworkSetFriendlyFireOption(true)
end
end)
Into line 4 insert:
local spawned = 0
esx_skin:
- Go to esx_skin/client/main.lua.
- Insert it to line 250 or 269 if you have esx_skin with NPC select:
DoScreenFadeOut(1000)
Citizen.Wait(1500)
SetEntityCoords(PlayerPedId(), -205.90, -1012.74, 30.20, 0.0, 0.0, 0.0, true)
Citizen.Wait(1000)
DoScreenFadeIn(1000)
DisplayRadar(true)
esx_identity:
- Go to esx_identity/client/main.lua.
- Replace lines 89-92 to:
TriggerServerEvent('esx_identity:setIdentity', data, myIdentifiers)
EnableGui(false)
Citizen.Wait(500)
TriggerEvent('charselect:register')
SetTimecycleModifier('default')