SuperMeatBoyTaser, a quick-and-dirty tool for tool-assisted speedruning in Super Meat Boy under GNU/Linux. Copyright (C) 2013 Sylvain Boilard <boilard@crans.org> All rights reserved. Distributed under the terms of the simplified BSD license. This tool is *really* quick-and-dirty. I swear you’ve never seen such a crappy piece of code. This was written to try and find ways to make a TAS tool for GNU/Linux. Currently, you can use it to TAS Super Meat Boy. It only has a basic set of features and most notably lacks save states, but cool stuff can already be done with it. I plan to implement save states at some point, but for now I have no efficient solution. Maybe a clever fork() would do the trick? The best solution would be to mark parts of the memory as copy-on-write and manage the copies as needed, but the Linux kernel seems to lack direct support for this. The long term plan is to make a versatile TAS tool for GNU/Linux that would work with native games and Wine.
SylvainBoilard/SuperMeatBoyTaser
A set of quick-and-dirty tools for tool-assisted speedrunning of Super Meat Boy.
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