SylvainBories's Stars
umasteeringgroup/umaelements
The UMA Elements originally created by Marcus Jones.
umasteeringgroup/UMA
Unity Multipurpose Avatar
umasteeringgroup/content-pack
UMA Base content
LitJSON/litjson
JSON library for the .Net framework
kasthack-labs/kasthack.fastrandom
[Deprecated] XorShift RNG .NET Implementation / Merged into kasthack.performance
Earthmark/Libnoise
A C# translation of the C++ noise library.
ricardojmendez/LibNoiseTutorials
Tutorials files for LibNoise.Unity
ricardojmendez/LibNoise.Unity
Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.
ssannandeji/Zenject-2019
Dependency Injection Framework for Unity3D
tomatell/strangeioc
The IoC/Binding Framework for Unity3D and C#
strangeioc/strangeioc
The IoC/Binding Framework for Unity3D and C#
sebas77/-Deprecated-Svelto.IoC
[Deprecated] Svelto IoC - lightweight Inversion Of Control container for Unity
SonyWWS/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
rgregg/PortableLiveConnectSDK
A .NET portable library for connecting to Live Connect and OneDrive services
DXFrance/Evenements
helix-toolkit/helix-toolkit
Helix Toolkit is a collection of 3D components for .NET.
CC-Ricers/XNA-4.0-Dual-Paraboloid-Reflection-Mapping
Port of code from GraphicsRunner
CC-Ricers/XNA-4.0-parallax-occlusion-mapping
XNA 4.0 port of the Parallax Mapping sample from Codeplex XNA Community
thelinuxlich/artemis_CSharp
Artemis Entity System Framework ported to C#
sharpdx/SharpDX
SharpDX GitHub Repository
ninject/Ninject
the ninja of .net dependency injectors
MonoGame/MonoGame
One framework for creating powerful cross-platform games.