building on the code from Alfonso Annarumma: https://github.com/anfeo/blender_addon_bake_UDIM

bake UDIMs in Blender

  • Select Object
  • go into edit mode and create desired amount of UDIM tiles
  • once you made your tiles and filled them, go to "Image" in the UV editor
  • click save
  • exit edit mode in the 3D viewport
  • go to the shader editor and create a image texture node
  • Select UDIM data block
  • make sure the texture node is selected
  • Set Bake Parameters
  • Click on Bake for UDIM Image