What is it:
A research project that uses the new unity Input System where the aim is to make a system that can use as many inputs as possible as seamless as possible by pre-determining inputs and then creating string binds for them.
Requires:
-Unity 2019.3.0b8 (Haven't tested it on lower versions).
-Unity's 'New Input System' to be installed and enabled.
-API Compatibility level: .Net 4.x
How To Use:
Drag the prefab into the scene:
Set up your bindings:
Assign keys from different constollers and input devices to your binding (Mouse, Keyboard & Gamepad):
You can then grab your info from the Input Script
Create profiles which you can easily switch between.
SyneruJDorner/Universal-Input-System
A research project that uses the new unity Input System where the aim is to make a system that can use as many inputs as possible as seamless as possible by pre-determining inputs and then creating string binds for them.
C#