SyntheticPixel's Stars
nvpro-samples/vk_mini_path_tracer
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
xelatihy/yocto-gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
bryanmcnett/bhh
Bounding Halfspace Hierarchy
sergeneren/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
mattdesl/canvas-sketch
[beta] A framework for making generative artwork in JavaScript and the browser.
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
CedricGuillemet/Imogen
GPU Texture Generator
rxi/microui
A tiny immediate-mode UI library
brandonpelfrey/Fast-BVH
A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
GameTechDev/MetricsGui
Library of ImGui controls for displaying performance metrics.
utilForever/CubbyFlow-v1
Voxel-based fluid simulation engine for computer games
sylefeb/VoxSurf
A simple, easily hackable C++ surface voxelizer (STL=>voxels)
matt77hias/GPURayTraversal
Understanding the Efficiency of Ray Traversal on GPUs
fstl-app/fstl
A fast STL file viewer
aras-p/miniexr
Small code to write OpenEXR images
syoyo/tinyexr
Tiny OpenEXR image loader/saver library
tinyobjloader/tinyobjloader
Tiny but powerful single file wavefront obj loader
cessen/psychopath_cpp
Old C++ version of Psychopath.
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools
tunabrain/tungsten
High performance physically based renderer in C++11
rlguy/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
henrikdahlberg/GPUPathTracer
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
patriciogonzalezvivo/glslViewer
Console-based GLSL Sandbox for 2D/3D shaders
betajippity/Ariel
Karl's very own FLIP fluid simulator!
czxcjx/Project3-CUDA-Path-Tracer
Project3-CUDA-Path-Tracer