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Introduction

Mobile-Companion is designed for in-person gaming sessions, catering to players who prefer not to micromanage their inventory. This module provides a streamlined, clean user interface that displays all relevant information for items, and will soon include spells and other features. With Mobile-Companion, players will never need to look up items in the rulebook again.

Wait!.. Isn't that what Sheet-Only should be used for?

Well... no. Sheet-Only is intended to provide the whole character sheet and developed quite fast to a semi-interactive experience where player can do things to in-game token.

Furthermore, Sheet-Only uses the system's own character sheet implementation (and modifies it if necessary) and therefore is quite system-agnostic. Mobile-Companion on the other hand only uses the underlying data model and foundry functions, but the UI is made from scratch. Therefore, Mobile-Companion is not system agnostic.

Also, system sheets do not provide all the data necessary for in-person sessions. Most of them don't show the roll formula. Mobile-Companion adds all the information a player needs.

And last but not least: Mobile-Companion is intended to work on smaller displays like smartphones!

Setup

  1. Enable the module
  2. Go to game settings and add the users who want to use Mobile-Companion. You can enter a number in the field to only activate that user's Mobile-Companion when the screen size is smaller than the entered value (Leave it at 0 to always activate Mobile-Companion for that user).
  3. Make sure the user is the owner of an actor

Supported Systems

  • Inventory
    • A5e
  • Spells (early access)
  • Inventory
    • Dnd5e
  • Spells
    • Dnd5e
  • Inventory

More to follow...

Pro vs. Light version

Starting with version 0.6.4, the free (light) version does not include all the features offered in the pro-version. Find out more about this on my Patreon.

Notes

  • Mobile Companion is still in active development and in a very early state
  • Some of the footage and information in this document might show an early-access version

Future plans

I will at least do the aforementioned systems as well as adding spells. If everything goes smoothly I'll also add additional information, useful to the players like feats, combat maneuvers etc.