Welcome to the UE4_Paragon_Anims_on_Mannequin project. These animations are only for use within an Epic Unreal Engine project and their download and use from this repository acknowledges your agreement to be bound by the terms and conditions implied by the Epic Unreal Engine license agreement.
To use these animations on your character:
- Open your character and assign the Humanoid Rig.
- Set the Bone Names in the assignment window.
- On the Skeleton Tab open the options and recursively set all to Skeleton.
- Set the Root to Animation.
- Set the Pelvis to Animation Scaled.
- Make sure both characters have the same pose.
- Make sure each character has an assigned preview mesh.
- Navigate to the character that you want animations from.
- Select the Animations and Montages you want to use.
- Right click the selected file(s) and choose Retarget.
- Select the skeleton of your character as the target.
- It is recommended to change the destination folder to avoid conflict.