powered by ALEC1O
Netly is a open source socket library for c# (C-Sharp). It facilitates the use of socket (UDP and TCP, Client and Server) with which it is compatible (Android, iOS, macOS, Linux, Windows, ...) as long as it is compiled with its destination.
See the documentation here!
Nuget | Unity Asset Store |
---|---|
Install on Nuget | Install on Asset Store |
v1 (old) | v2 (current) | v3 (nonexistent) |
---|---|---|
TCP client/server | TCP/IP Message Framing | SSL client/server |
UDP client/server | TCP/UDP performance improvement | Add documentation and samples for SSL |
# 1. clone repository
$ git clone "https://github.com/alec1o/netly.git"
# 2. open source directory
$ cd netly/
# 5. restore dotnet project
$ dotnet restore
# 6. build dotnet project
$ dotnet build
-
Instance
Usage
using Netly; using Netly.Core; // Example udp client instance var client = new UdpClient(); // Example tcp client instance var client = new TcpClient(); // Example host instance var host = new Host("127.0.0.1", 3000);
client.OnOpen(() => { // connection opened }); client.OnClose(() => { // connection closed }); client.OnError((exception) => { // error on open connection }); client.OnData((data) => { // buffer/data received }); client.OnEvent((name, data) => { // event received: {name: event name} {data: buffer/data received} }); // open connection client.Open(host); // send data client.ToData(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9}); // send event client.ToEvent("name", new byte[] { 1, 2, 3, 4, 5, 6}); // close connection client.Close();
-
Instance
Usage
using Netly; using Netly.Core; // Example tcp server instance var server = new TcpServer(); // Example udp server instance var server = new UdpServer(); // Example host instance var host = new Host("0.0.0.0", 3000);
server.OnOpen(() => { // connection opened: server start listen client }); server.OnClose(() => { // connection closed: server stop listen client }); server.OnError((exception) => { // error on open connection }); server.OnEnter((client) => { // client connected: connection accepted }); server.OnExit((client) => { // client disconnected: connection closed }); server.OnData((client, data) => { // buffer/data received: {client: client instance} {data: buffer/data received} }); server.OnEvent((client, name, data) => { // event received: {client: client instance} {name: event name} {data: buffer received} }); // open connection server.Open(host); // broadcast data to clients server.ToData(new byte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9}); // broadcast event to clients server.ToEvent("name", new byte[] { 1, 2, 3, 4, 5, 6}); // close connection server.Close();
Below are some missing features that are planned to be added in later versions.
- [SslClient and SslServer] Tcp protocol with SSL/TLS encryption.