有关游戏当中的物理相关书籍。 在一个周末的游戏物理(Game Physics In One Weekend) 下一周的游戏物理学(Game Physics The Next Week) 游戏物理学的余生(Game Physics The Rest of Your Life) 计算机图形的流体模拟(第二版)(Fluid Simulation for Computer Graphics (2nd Edition)) 流体动画的艺术(The Art of Fluid Animation) 计算机动画:算法与技术 第三版(Computer Animation: Algorithms and Techniques 3rd) 基于物理的动画(图形系列) (Physics Based Animation (Graphics Series) ) 游戏物理学 (Game Physics ) 实时碰撞检测(Real-Time Collision Detection) 刚体和粒子系统的动态模拟指南(Guide to Dynamic Simulations of Rigid Bodies and Particle Systems) 游戏物理引擎开发第2版(Game Physics Engine Development 2nd) 游戏物理珍珠(Game Physics Pearls) 流体引擎的开发(Fluid Engine Development ) 基于物理的建模和动画的基础(Foundations of Physically Based Modeling and Animation) 计算机图形学的布料模拟(Cloth Simulation for Computer Graphics) 交互式三维环境中的碰撞检测 (Collision Detection in Interactive 3D Environments )