bulletOpenGL
learning game physics with bullet physics and opengl
Screenshots
CH1.2 The Application Layer
CH2.1 Rendering The Scene
CH2.2 Basic Rendering And Lighting
CH2.3 User Input And Camera Control
USE
up
down
left
right
to move and USEZ
X
to zoom
CH3.2 Createing Our First Physics Object
CH4.1 Handing Multiple Objects
CH4.2 Debug Drawer
use
W
to toggle wireframe debug drawing, useB
to toggle AABB debug drawing
CH5.1 Raycasting
use
D
to delete object which mouse overhead, useright click
to shoot a box
CH5.2 Constraints
left click
anddrag
to move to box
CH6.1 Collision Events
Collision event will change the material of boxes
CH6.2 Trigger Volumes
CH6.3 Force Torque and Impulse
G
for force test,E
for impulse test