/cocos2d-x-samples

cocos2d-x LiquidFun samples

Primary LanguageMakefileMIT LicenseMIT

Cocos2d-x-samples

Contains different samples that show how to use Cocos2d-x v3.2 with 3rd party libraries:

Running the samples

Download

$ git clone https://github.com/cocos2d/cocos2d-x-samples.git
$ cd cocos2d-x-samples
$ git submodule update --init
$ cd libs/cocos2d-x/
$ ./download-deps.py

Running

Once the samples were downloaded just go any sample, and open the project. eg:

$ cd cocos2d-x-samples/samples/LiquidFun-Testbed/proj.ios_mac
$ open LiquidFun-Testbed.xcodeproj/

Available samples:

LiquidFun

Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.

We provide 2 samples:

LiquidFun - Testbed

Testbed

The Testbed that comes with LiquidFun, adapted for cocos2d-x.

Supported platforms:

  • iOS
  • Mac
  • Win32

LiquidFun - EyeCandy

Eye Candy

The Eye Candy demo that comes with LiquidFun, adapted for cocos2d-x. Includes two useful classes:

  • LFParticleSystemNode: Wraps a LiquidFun b2ParticleSystem into a cocos2d-x node.
  • LFPhysicsSpriteNode: Wraps a LiquidFun b2Body into a cocos2d-x node.

Supported platforms:

  • iOS

GAF

From GAF homepage:

"GAF stands for Generic Animation Format. GAF is designed to store Flash animations in an open cross platform format for further playback in a multitude of game development frameworks and devices. GAF enables artists and animators to use Flash CS for creating complex animations and seamlessly use them with various game development frameworks."

This sample shows how to use GAF with cocos2d-x. It has 5 different GAF samples and shows how to play sound events with GAF.

Supported platforms:

  • iOS
  • Android