Based on GAMES101 Assignment7
✅ Path Tracing
✅ BVH Tree Acceleration
✅ Thread pool Acceleration using std::thread
✅ Microfacet Material
Some self-researched results based on this project (in Chinese)
Sampling Uniformly on a Manifold I - Rationale
Sampling Uniformly on a Manifold II - Examples
or directly see my blog
Uniformly Sample on a Manifold - 1.Rationale | TaKeTube
Uniformly Sample on a Manifold - 2.Examples | TaKeTube
Some tricks for acceleration (written in my sophomore year, may seem natural or simple now)
https://github.com/TaKeTube/Cornell-Box/blob/main/notes/notes.md
Run under Intel i5-8300H (4 cores 8 threads)
Check results folder for more rendered images
TWO BOXES
SPP 4096
8 thread 108 min (before optimizing)
BUNNY
forget the data
IRON BUNNY
SPP 8192
212 mins
PLASTIC BUNNY
Forget the data
less than 20 mins
IRON BUNNY WITH GOLD BOX
SPP 24576
255 mins
BUNNY WITH GOLD BOX
SPP 12288
322 mins
GOLD BUNNY
SPP 12288
319 mins