This is a fork of shaderc.net for my game engine.
Here's some of the things I changed:
- Capitalized a lot of stuff.
- Made it build for net 7.0.
- Added Span methods to
Result
. - Renamed things to be less generic (like
Compiler
is nowShaderCompiler
andResult
is nowShaderCompilationResult
). - Removed a lot of the build stuff.