This is a simple Fly and Frog game implemented in SFML. The objective of the game is to guide the fly and feed through a moving frog without hitting the water. The game keeps track of the score and the number of lives remaining.
- SFML library
- C++ compiler
- Run the executable file.
- Use the spacebar to release the ball.
- The frog moves faster as score increases.
- Guide the fly to feed the frog without touching the water.
- Each successful feeding to the frog increases your score.
- Be careful! If the fly hits the water, you lose one life.
- The game ends when you run out of lives.
- Spacebar: Release the ball
- Randomly generated fly positions at the start of the game
- Automatic movement of the frog
- Score tracking and display
- Lives tracking and display
- Game over screen with the final score
- Restart functionality to play again
Author : Tadiwos Andargie and Azeez Akinlade