🔪 VAN GOGH FEMURBONE EJECTION ANECDOTE : SOURCE CODE 🔪
Badduck and Eli's epic game jam, written in 48 hours over the span of a weekend in 2020, July.
A source code of my psuedo-roguelike swordfighting game entry forzikbakguru.itch.io/van-gogh-femurbone-eject
See the game's itch.io page HERE :The game features...
- Retro-looking downscaling effect
- 3D camera that supports pitch, yaw, roll rotation
- Procedurally generated weapons & enemies
- Randomly generated room names that completely makes no sense
- Rooms that gets randomly 'selected' from internal list of rooms that is represented by array of strings
- Building mesh / vertex buffer that can be passed to GPU for rendering from given map / tilemap data
- Billboard graphics
- Somewhat in-depth swordfighting system that features parrying
- Retro sfx & music that was synthesized and composed by myself
Also included : the project files for my sound effects and music.
They're conveniently placed inside of /SFX
and /MUS
folder respectively. The sound effect file (.lch
files) can be opened with sfx synthesizer LabChirp, And the music file (loop1.kt
file) can be opened with music tracker Klystrack.
Warning : Since this build is the exact same build as the gamejam build, This game contains a glitch that causes crash, keep that in mind.
Credits
- The graphics asset were made & provided by Eli, The game jam's rules/restrictions was that we're only permitted to use the assets provided. (but drawing things like texts, shapes etc was allowed)
- The font : Font from Armin Gessert's The Great Giana Sisters (Game for Commodore 64), Converted to TTF font by KreativeKorp : www.kreativekorp.com/software/fonts/c64.shtml