/jam-gogh-femurbone

Source code of my gamejam entry VAN GOGH FEMURBONE EJECTION ANECDOTE : zikbakguru.itch.io/van-gogh-femurbone-eject

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🔪 VAN GOGH FEMURBONE EJECTION ANECDOTE : SOURCE CODE 🔪

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A source code of my psuedo-roguelike swordfighting game entry for Badduck and Eli's epic game jam, written in 48 hours over the span of a weekend in 2020, July.

See the game's itch.io page HERE : zikbakguru.itch.io/van-gogh-femurbone-eject

gameplay

The game features...

  • Retro-looking downscaling effect
  • 3D camera that supports pitch, yaw, roll rotation
  • Procedurally generated weapons & enemies
  • Randomly generated room names that completely makes no sense
  • Rooms that gets randomly 'selected' from internal list of rooms that is represented by array of strings
  • Building mesh / vertex buffer that can be passed to GPU for rendering from given map / tilemap data
  • Billboard graphics
  • Somewhat in-depth swordfighting system that features parrying
  • Retro sfx & music that was synthesized and composed by myself

Also included : the project files for my sound effects and music.

They're conveniently placed inside of /SFX and /MUS folder respectively. The sound effect file (.lch files) can be opened with sfx synthesizer LabChirp, And the music file (loop1.kt file) can be opened with music tracker Klystrack.

Warning : Since this build is the exact same build as the gamejam build, This game contains a glitch that causes crash, keep that in mind.

Credits

  • The graphics asset were made & provided by Eli, The game jam's rules/restrictions was that we're only permitted to use the assets provided. (but drawing things like texts, shapes etc was allowed)
  • The font : Font from Armin Gessert's The Great Giana Sisters (Game for Commodore 64), Converted to TTF font by KreativeKorp : www.kreativekorp.com/software/fonts/c64.shtml

License

Developement progress & misc. footages

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(See the twitter thread with full development progress from start to finish : twitter.com/ZIKBAKGURI/status/1279203901623787520)