This is a small demo ==================== The core is a basic raytracer engine in a fragment shader (GLSL). It is able to play a music and animate scenes on it. For now it handles only spheres as objects, and multi-directional lights. The camera is movable too. dependencies ------------ * SFML (include in the project, see below) * OpenGL with GLSL >= 1.30 supported instructions ------------ $ make $ ./demo if you don't have installed SFML, you should run $ make run instead of $ ./demo how to use it ------------- Look at the code in main.cpp. You must set the correct BPM for the song you want to play with (ogg vorbis format). more ---- * tested on Nvidia gpu with 'nouveau' driver * tested on NVidia gpu with Nvidia driver