ofxEyeTribe
An openFrameworks wrapper for The Eye Tribe SDK
![image](./image.png)#Usage
To add ofxEyeTrive to your project:
- Drag the ofxEyeTribe addon folder into your project.
- Add the location of the libraries (
addons/ofxEyeTribe/libs/EyeTribeCppClient/lib/osx
) to the Library Search Paths Build Setting in your Xcode project. - Add the libraries in above location to the Link Binary With Libraries Build Phases in your Xcode project.
The included example demonstrates these steps.
#Change Log
You can checkout for each version. See Tags in master branch.
Ver. 0.4
- Fixed VS example project file (added cpp file, you have to "Release" build)
- Added some calibration functions
Ver. 0.3
- Supported Visual Studio 2015 x64 (Thank you Matt)
Ver. 0.2
- Imprementations were divided from ofxEyeTrive.h, (if you created a your original project include version 0.1 ofxEyeTribe, please add
ofxEyeTribe/src/ofxEyeTribe.cpp
to your project.)
Ver. 0.1
#Licensing
The Eye Tribe SDK is licensed under the BSD-style license found in the LICENSE file.