/Arcade-plus

A better utility used to edit and preview aff files

Primary LanguageC#MIT LicenseMIT

Arcade-plus

Arcade is a utility used to edit and preview aff files. The original Arcade repository is DMCA takedowned (see the DMCA takedown). The author of the original Arcade , cnSchwarzer aka Sch, refused to remove copyright contents owned by Lowiro, the developer of the Arcaea. Sch use a Chinese code hosting platform after that instead.

This project, Arcade-plus bring it back to GitHub. It does not contains copyright contents, but uses a skinning feature instead. Also we have better commit messages and less bug. We will even adds some new features, get some redesign and do some performance optimization.

The original commit history of Sch are not be included in this repository, since they contains copyright contents.

Q&A

Arcade-plus do not work on my OS!

Arcade-plus is only completely tested on Latest Windows 10. However it should works on Windows 7 or 8. Older version of Windows is not supported.

Also, macOS and Linux support is experimental for now, if you find any bug that only happens on your OS, please help us by open a bug-fixing pull request.

Why this version do not have localisation feature?

Localisation feature was supported in old versions of Arcade. However, Sch decided to remove this feature because bad code design and messing UI layout. Because of this, we removed this feature as well.

Also, UI Layout was completely reworked in this fork, so adding localisation feature back is somehow acceptable, but we will do some other works before that. Pull request is always welcomed though.

The playfield does not look like the old Arcade!

Due to copyright issue, we can not use old graphic and sound assets. You need to find a set of skin to make it back. The documentation of skinning is not availiable now, but you can read our implementation of skinning system to know the structure of skin folder for now.

license

Most parts of this project is licensed under the MIT license. See License. The exceptions are listed below:

  • Files under Packages folder come from Unity Package Manager. It is recommended by Unity to include the folder in the version control system. These files are licensed by their authors, including Unity Technologies and other authors
  • Files under UIElementsScheme folder are used by some components in Unity Editors, and licensed by Unity Technologies. We do not use UIElements feature in this project ourself.
  • Files under Assets/Plugins folder are downloaded and unzipped from NuGet. Unity itself do not provide a way to download and load dependencies from NuGet, so we should put them into assets manually and include them in the version control system. These files are licensed by their authors.
  • Files under Assets/Demigiant folder and Assets/Resources folder are generated by DOTween plugin. These files are licensed by Daniele Giardini.
  • Files under Assets/SFB comes from Unity Standalone File Browser. These files are licensed by gkngkc and other authors.
  • Files under Assets/DefaultSkin/Sound folder are samples bundles with and modified using LMMS. These files are in public domains.
  • Files under Assets/Textures/Icon/MDI are generated from Material Design Icons, go to their site for license issue.
  • The Assets/Textures/Icon/OBS.png are generated from the icon of Open Broadcaster Software, go to their site for license issue.
  • Files under Assets/Fonts are free font files. These files are licensed by their authors.