TechAssembly/ruven

Combat mechanics

gioragutt opened this issue · 3 comments

How will combat look like? Are players ranged or melee? or can be any, depending on items?
How are auto attacks going to work, etc...

I think no weapons, attacks will be with hands - fists/whatever the player has as hands.

@gioragutt Yea i agree with @jlevertov . Regular attacks are only melee.
I also had a cool idea that there are like small rocks scattered around the map which give you one ranged attack (either targeted like an actual ranged attack or a skill shot). if its targeted it should do low dmg (maybe the bd of the player or half of it) if its skill shot it can do more.

Furthermore i think melee attacks should work like this:
Instead of being targeted clicks on other players (like lol/dota/etc) they should be small AOE's in front of the player that issued the attack. (@gioragutt kinda like GOAT)