Unity-Meta-Quest-Template

Unity template project optimised for Meta Quest devices. Project made with Unity 2021.3.17f

Changes from default Unity project with Android build target:

Packages:
Installed XR Plug-in Management. Targets Quest, Quest 2, Quest Pro
Installed OpenXR Plugin
Installed Oculus XR Plugin
Installed XR Interaction Toolkit version 2.3.0 pre.1
Installed XR Hands 1.1.0 pre.2
URP Samples imported (includes useful blob shadow shader)

Quality Settings:
Custom Quality profiles for Quest, Quest 2, Quest Pro. (Default Quest 2)
Vsync disabled
Anisotropic Textures set to Per Texture.
Shadowmask Mode set to Shadowmask
LOD Bias set to 0.7
Skin Weights set to 2 Bones

Player Settings:
Auto Graphics API disabled, set to OpenGL ES 3.0
Texture Compression format set to ATSC
Minimum API Level set to Android 10.0 (API Level 29)
Lightmap encoding set to High Quality
HDR Cubemap encoding set to High Quality
Use Incremental GC enabled Scripting Backend set to IL2CPP
IL2CPP Code generation set to Faster (smaller) builds *Change this to Faster runtime for release build
Target Architecture set to Arm64
Active Input Handling set to Both
Optimize Mesh Data enabled

Physics Settings:
Reuse Collision Callbacks enabled
Default Max Angular Speed set to 7

Time Settings:
Maximum Allowed Timestep set to 0.0138 (for 72 Hz)

URP Renderer Settings:
Shadows – Transparent Receive Shadows disabled

URP Pipeline asset settings for Quest 2: (minor differences for Quest 1 and Quest Pro)
Disable Terrain Holes
Main Light – Cast Shadows disabled
Additional Lights set to Per Pixel

Notes:
Adjust URP shadow settings according to the needs of your game/app.
For release builds enable Low Overhead Mode under Oculus XR Plug-in Management options.

Cornell Box model taken form Sketchfab - Cornell Box- Original - Download Free 3D model by t-ly (@t-ly) https://sketchfab.com/3d-models/cornell-box-original-0d18de8d108c4c9cab1a4405698cc6b6