Currently just for personal use, but it is a library that I will be using to make things in C#.
Currently a Work in progress.
After making something, I will report back as to whether this was a giant waste of time or not ...
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Bug with KeyJustReleased(KeyCode.Any) - if a key is held, then it doesn't detect another key being pressed and released. Need to check if ANY key was pressed with a FOR-loop on all keys. Need to document that this is the behaviour.
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Review audio code, delete any bloat