/NeonCloud

A helicopter/flappy bird -esque implementation in Unity Engine

Primary LanguageC#

Currently have various branches with states of implementation. Some have scenes representing menus and states of the game, some are just player character demos, while others are enemy demos.

I want to unify these into a better presentable project.

However, this is an old project and it's possibly more worthwile to embark on new projects that better showcase what I've learned since 2021...


The project at one point was moved to https://github.com/TelloViz/ServerSurfer

Where I was taking it from prototype to full game. Over there, I had a working state system with UI. I'm currently figuring out where to start in my reboot attempt and will possibly start a new repository for a clean go.


Neon Cloud

Arcade runner where you soar through the skies.

Some demo footage from various stages of development:

https://www.youtube.com/watch?v=2yQsls8u0wg

https://www.youtube.com/watch?v=kCTCbXfQMr0

https://www.youtube.com/watch?v=ghEL2NIQV_0

https://www.youtube.com/watch?v=c8jDT2u8Ty0

https://www.youtube.com/watch?v=3BDFBor0CzU


Legal Notice:

Some assets used in the development phase of this game is under copyright by other owners. I do not make money from these temporary assets. I will not make money from these temporary assets. All assets will be replaced with original artwork throughout the process of this games development. Nintendo is the owner of any Super Mario World sprite assets being used temporarily in this game. This project is not affiliated with Nintendo in any way.