Pinned Repositories
CMake
Mirror of CMake upstream repository
ExtractCrash
FFmpeg
mirror of git://source.ffmpeg.org/ffmpeg.git
nng
nanomsg-next-generation -- light-weight brokerless messaging
openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
PostProcessing
Post Processing Stack
ScriptableRenderPipeline
Scriptable Render Pipeline
ShaderGraph
Unity ShaderGraph project
shimexe
A better shim.exe file for Scoop.
zlib
A massively spiffy yet delicately unobtrusive compression library.
Telltale Games's Repositories
TelltaleGames/CMake
Mirror of CMake upstream repository
TelltaleGames/EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
TelltaleGames/ExtractCrash
TelltaleGames/FFmpeg
mirror of git://source.ffmpeg.org/ffmpeg.git
TelltaleGames/GetPdbId
TelltaleGames/instance-info-action
TelltaleGames/KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4
TelltaleGames/nng
nanomsg-next-generation -- light-weight brokerless messaging
TelltaleGames/notify-action
TelltaleGames/openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
TelltaleGames/plastic-config-action
TelltaleGames/PostProcessing
Post Processing Stack
TelltaleGames/ScriptableRenderPipeline
Scriptable Render Pipeline
TelltaleGames/ShaderGraph
Unity ShaderGraph project
TelltaleGames/shimexe
A better shim.exe file for Scoop.
TelltaleGames/zlib
A massively spiffy yet delicately unobtrusive compression library.
TelltaleGames/capnproto
Cap'n Proto serialization/RPC system - core tools and C++ library
TelltaleGames/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
TelltaleGames/Imath
Imath is a C++ library of 2D and 3D vector, matrix, and math operations for computer graphics