xoreos 0.0.1 ============ xoreos will be a reimplementation of BioWare's Aurora engine (and derivatives), its direct goal being having Star Wars: Knights of the Old Republic working in a portable manner. Other games might follow. What is currently working, you might ask? Well...visibly, a bit. And quite a lot of the "foundation" work is there. Resource management, basic file formats, etc.. What you'll see when you sic xoreos on the installation directory of a recognized game is, apart from the movies (Bink playback courtesy of the ffmpeg project), stubby menus for NWN and KotOR, static 3D geometry and/or music and/or sound, loaded from the actual data files. Not really impressive yet, I know. :P Will it ever be more? I don't know. This project was started out of a whim, basically. Like with many of my projects, I don't work on it continously, but on and off. There's no way I can actually finish this project on my own, though. Of course, if /you/ want to help, if /you/ want to work on it, I'd be quite happy. Just drop me a mail (for organizational purposes). Don't be afraid, I don't bite, I don't want to force anything on you. I'd just be interested in what you're planning. :) If you want to use the information within the project for your own Aurora- related project, help yourself to the source. It's GPL for a reason. :) A tools repository can be found here: <https://github.com/DrMcCoy/xoreos-tools> A mailing list for xoreos has been set up here: <https://xoreos.org/mailman/listinfo/xoreos-devel> For further information, please take a look at the project wiki: <https://github.com/DrMcCoy/xoreos/wiki>