Issues
- 3
- 1
attach连接后Connection lost
#46 opened by ZacharyDeng - 2
一直卡主注入so
#45 opened by SiMaLaoShi - 1
不能Launch只能Attach
#44 opened by grystudy - 1
无法进行连接上设备Connection lost
#43 opened by nekolzy - 1
能否对MarkTime操作做一些优化
#42 opened by ryanrhu - 7
macos 编译错误
#41 opened by hanbim520 - 2
- 4
captured 0 records:Error dlopen,试了好多设备都是如此
#39 opened by shaomluo - 2
- 3
Cached 0 records.
#37 opened by feixiao - 4
一直卡在injecting libloli ,unity空工程打包, windows
#24 opened by maguslin - 4
unity 2019.4解析不出来
#36 opened by redcard1 - 3
一直卡在loading 状态
#35 opened by weirenren - 3
UE4.27通过MallocBinned2.cpp不能跟踪
#34 opened by pedant - 0
Captured 0 records.
#33 opened by luojc0517 - 1
Connection lost ...
#32 opened by luojc0517 - 3
那这么问吧,既然unity和unreal都能分析,这个框架ieg bg内有多少组是用的?
#30 opened by HOTFIGHTER - 1
内存统计中的 anonymous 是什么含义?
#31 opened by coldfog - 2
一直提示Connection lost,无法抓取数据
#29 opened by coldfog - 1
这个框架应该是夸大了它的能力,实际来看只能分析android原生场景的native内存泄露,对于unity是分析不了的,unreal的情况也抓不到任何数据
#28 opened by HOTFIGHTER - 4
loli_profile可以定位出unity3d c#内存泄露代码吗?
#27 opened by HOTFIGHTER - 1
captured 0 records
#26 opened by HuangYijiu - 16
stacktrace显示unknown 如何解决
#25 opened by shaomluo - 18
StackTrace里面没有内容
#2 opened by grystudy - 1
Timeline is supposed to be zoom-able
#23 opened by ohmaya - 1
mac 卡在 injecting libloli.so to target application
#22 opened by tyutjxs - 4
Captured 0 records
#21 opened by TryLoveCatch - 5
测试大型项目时,运行几分钟后会失去tcp连接。
#20 opened by grystudy - 1
LoliProfiler是否支持memalign、mmap/mmap64的监控
#19 opened by lijunhuawhu - 2
为什么使用Show Leaks却展示不出来内存泄漏
#16 opened by lijunhuawhu - 1
能不能增加一个体现native虚拟内存的曲线
#17 opened by lijunhuawhu - 1
Show merged Callbacks展示效果的优化建议
#18 opened by lijunhuawhu - 6
launch后采集几秒钟数据就断开了
#14 opened by jefferson0228 - 4
一直卡在Injecting libloli.so xxx
#13 opened by liminwanqing - 0
Integrate Matrix Backtrace Component
#15 opened by sindney - 1
Need a console version!
#12 opened by yuripa1018 - 2
- 3
总是卡住怎么办
#10 opened by BeautifulNewWorld - 1
- 2
loliprofiler连不上游戏
#7 opened by tencentgames - 2
merged call stack 内容疑似错乱
#8 opened by grystudy - 4
- 2
clang编译的so的Compiler该如何选择
#5 opened by lijunhuawhu - 9
- 2
关于 docs/GAME_ENGINE.md 这个说明的不懂之处
#4 opened by grystudy