Issues
- 2
- 13
[UE] 有关于新的定时器id复用机制容易导致错误清除的问题
#1634 opened - 3
[Unity] Bug: $typeof 操作嵌套命名空间内的类型时返回 undefined
#1633 opened - 1
[UE] Bug: console.log setTimeout 让UMG引用增加无法卸载
#1632 opened - 2
- 1
[UE] 蓝图代理的方法能否支持默认值
#1630 opened - 4
[UE] Bug: JsEnvImpl的构造函数在纯v8的环境下没有正确处理传入的InFlags
#1629 opened - 4
[UE] Bug: 为ts UMG创建子类,蓝图全编译报循环引用错误
#1627 opened - 1
- 3
- 4
[UE] Bug: 关于TMap,Remove后遍历的问题
#1620 opened - 11
[Unity] Bug: XCODE升级15.1后,原有项目启动crash
#1619 opened - 14
[UE] Bug: 撤销C++类的Mixin后没有正常恢复原来的行为
#1618 opened - 5
[UE] Bug: 异步加载的继承Actor类,没办法重写ReceiveBeginPlay
#1617 opened - 4
[UE] Bug: 异步线程执行委托时出现GC冲突
#1615 opened - 1
- 0
[Unity] Bug: 用devtool进行调试 无法抓取network请求信息
#1611 opened - 9
[UE] suggestion: PuerTS as Engine Plugin
#1608 opened - 4
[Unity] Bug: c#定义JSObject,js端返回null,会崩溃
#1606 opened - 2
[Unity] Bug: ExtensionMethod Bug
#1605 opened - 2
[Unity] Bug: 安卓平台xil2cpp 简单加法和乘法运算之后出现inf的问题
#1604 opened - 0
经过测试官方demo也是这个样子,
#1602 opened - 5
[Unity] Bug: 打包ios之后低版本ios崩溃
#1601 opened - 27
- 3
[Unity] Bug: 打包到ios版本12.5.7运行崩溃
#1599 opened - 1
[Unity] Proposal: 收集反射调用记录
#1598 opened - 1
- 2
- 4
- 4
- 0
- 2
- 0
- 2
[UE] Bug: FinalizationRegistry 无法正常使用
#1585 opened - 2
[Unity] Bug:
#1584 opened - 6
[UE] Bug: 偶现带FJSObject的UObject析构时崩溃
#1582 opened - 1
- 1
[UE] c++怎么传UObject给js函数, 不通过委托.
#1580 opened - 0
- 7
[Unity] Bug: xil2cpp发包(windows/mac/ios) uitoolkit的button 会报 add_clicked is not a function
#1574 opened - 3
[Unity] Bug: xil2cpp unity 2022 ios 编译失败
#1573 opened - 2
- 5
[UE] Bug: 无法获取 prototype 方法
#1568 opened - 10
[UE] Bug: 打包后ts生成蓝图,如果该蓝图类只有CDO会不执行蓝图逻辑
#1567 opened - 1
[Unity] Puerts.Utils.GetExtensionMethodsOf的消耗
#1566 opened - 1
[Unity] System.DateTime 生成的类型声明不正确
#1565 opened - 10
[Unity]Linux-arm64 V8启动报错
#1564 opened - 8
[Unity] Bug: 2.x IL2CPP模式,iOS平台随机闪退
#1563 opened - 2
[Unity] Bug: BlittableCopy 导致可空的结构体闪退
#1562 opened - 10
[Unity] Does Puerts supports Webpack build ?
#1560 opened