Pinned issues
Issues
- 3
RPC调用传递参数是否支持Struct
#605 opened by TWITH2013 - 1
如何集成其它的lua库到sluaunreal?比如cjson和sproto
#606 opened by tangheng0510 - 1
- 1
如何编译liblua.a全平台的库?如何配置编译环境?
#604 opened by Prince-Ling - 1
无法正确导出 custom UStruct: Error C4430 : missing type specifier - int assumed. Note: C++ does not support default-int
#601 opened by ZezhongWang - 4
仅在instance配置lua path,不能绑定脚本
#524 opened by gunsungithub - 8
Undefined symbols for architecture arm64
#591 opened by modest008 - 3
关于lua多线程gc?
#600 opened by RJie - 1
是否有读取dataTable的通用方式?
#598 opened by xinqizho - 6
slua插件对mod加载以及Gamefeature的支持
#597 opened by JimSuo - 4
c++定义USTRUCT给lua使用,在C++中通过RPC调用lua代码时报错
#589 opened by yfcyt - 9
- 0
Undefined symbols for architecture arm64
#592 opened by modest008 - 2
打包slua,老报SafeDelete错误
#590 opened by modest008 - 2
lua中的self.bCanEverTick似乎不起作用?(真正用法是怎样的?)
#584 opened by yfcyt - 1
大大们,问一个小白的问题
#588 opened by hsakuya - 2
当在同一进程开启多个游戏时(即设置Number of Player >=2),为什么lua代码只执行一次?
#586 opened by yfcyt - 1
小白问一个C++使用LuaFunction的问题
#583 opened by Fflyqaq - 2
cppbinding问题
#577 opened by jamessg - 1
Tick函数不会调用
#580 opened by 2453852330 - 4
REG_EXTENSION_PROPERTY 使用无效
#579 opened by 2453852330 - 1
C++调用callByUFunction 有异常崩溃
#576 opened by zixileng - 1
vscode luapanda lua 代码辅助功能打开没有填写Cpp文件夹路径的选项
#575 opened by zixileng - 4
DefLuaMethod 导出类方法编译失败
#573 opened by jj391 - 2
tag2.1.2 http c++绑定不能用了
#571 opened by gzbin7878at2016 - 1
ue5.2 编译报错
#570 opened by gzbin7878at2016 - 6
请问支持ue5.2及5.3吗?
#567 opened by mail555 - 2
sluaunreal-2.1.2 中 MyGameInstance.h 导致编译报错
#568 opened by mail555 - 1
Lua_gc crash 不能稳定重现
#539 opened by JacobZHK - 1
请问可否提供静态绑定 Demo 及生成静态绑定代码工具
#565 opened by ZichaoNickFox - 0
在 Content Browser 中显示 lua 脚本
#563 opened by krikommp - 2
5.3打包報錯
#559 opened by plasticanne - 0
lua wrapper 中 config.json格式问题
#560 opened by krikommp - 2
- 3
不能调用蓝图创建的蓝图函数库的函数
#546 opened by ozbao - 1
能支持lua5.1吗?否则没法用luajit。
#552 opened by jayfenny - 0
UE5.2打包项目报错,LuaDelegate.h和SluaUtil.cpp的编译条件不一致
#551 opened by ozbao - 1
AllowWindowsPlatformTypes的类的位置不对导致编译不通过
#550 opened by ozbao - 1
严重恶性BUG,无法使用定时器K2_SetTimerDelegate
#548 opened by ozbao - 1
SetAnimClass的需要传入参数是一个UClass,但是却必须要我传入UObject
#547 opened by ozbao - 6
怎么5.1和5.2的LuaWrapper.inc里的好几个类都删了?
#541 opened by scriptkitz - 6
1.x里的CallLuaMember函数在2.x里没有了,是要自己手动添加么?
#540 opened by scriptkitz - 5
1.x如何正常升级到2.x
#531 opened by scriptkitz - 5
缓存push自定义导出的原生C++类型
#535 opened by Chydison - 3
LuaState::propLinks有什么用?
#534 opened by gunsungithub - 7
instanceIndex时栈中第一个元素是一个table
#529 opened by edianzyg - 1
Debug Editor模式下编译错误
#530 opened by edianzyg - 4
2.0.2绑定lua脚本时报错not a lua table!
#527 opened by korben1029 - 2
在关卡蓝图中引用Actor运行lua actor函数会crash
#525 opened by gunsungithub - 3
ULuaOverrider::luaOverrideFunc函数内存泄漏
#523 opened by gunsungithub