TeoNikolov
Software engineer in the domain of AI and 3D Animation. Graduated MSc Game and Media Technology at Utrecht University, Netherlands.
MotoricaNetherlands
Pinned Repositories
awesome-selfhosted
A list of Free Software network services and web applications which can be hosted on your own servers
BVHView
(Original by Daniel Holden). A simple viewer for the .bvh animation file format written using raylib.
CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
genea_visualizer
This repository contains data pre-processing and visualization scripts used in GENEA Challenge 2022 and 2023. Check the repository's README.md file for instructions on how to use scripts yourself.
hemvip
Disclaimer: Check the upstream repository for up-to-date information. This fork was spawned to make changes to HEMVIP that would be merged upstream. | Experiment framework based on webMUSHRA for comparing videos in a MUSHRA-like way
lighthouse2
A modified version of the Lighthouse 2 framework for real-time ray tracing, as part of the Advanced Graphics course at Utrecht University.
PCG-Mesa-Landscape
This repository contains code for procedurally generating mesa landscape features. The implementation is based on a (student?) paper, and was modified to make it more flexible and give finer control to the designer through a UI.
unity-procgen-library
Repo for 3rd year, 2nd semester university project. It's all about a procedurally generating, chunk-based terrain with additional noise generation features - all in one package!
wasp-2022-summer-school
This repository hosts the complete system for visualizing gesturing avatars in the Norrköping Dome, as part of the WASP 2022 Summer School.
wasp-ss-gesgen
Repository containing code for the gesture generation part of the WASP Summer School 2023 student assignment.
TeoNikolov's Repositories
TeoNikolov/genea_visualizer
This repository contains data pre-processing and visualization scripts used in GENEA Challenge 2022 and 2023. Check the repository's README.md file for instructions on how to use scripts yourself.
TeoNikolov/BVHView
(Original by Daniel Holden). A simple viewer for the .bvh animation file format written using raylib.
TeoNikolov/wasp-2022-summer-school
This repository hosts the complete system for visualizing gesturing avatars in the Norrköping Dome, as part of the WASP 2022 Summer School.
TeoNikolov/unity-procgen-library
Repo for 3rd year, 2nd semester university project. It's all about a procedurally generating, chunk-based terrain with additional noise generation features - all in one package!
TeoNikolov/wasp-ss-gesgen
Repository containing code for the gesture generation part of the WASP Summer School 2023 student assignment.
TeoNikolov/awesome-selfhosted
A list of Free Software network services and web applications which can be hosted on your own servers
TeoNikolov/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
TeoNikolov/GameEngines
Game Engines programming assignments.
TeoNikolov/group-project
The whole source for our "Compass" software solution.
TeoNikolov/hemvip
Disclaimer: Check the upstream repository for up-to-date information. This fork was spawned to make changes to HEMVIP that would be merged upstream. | Experiment framework based on webMUSHRA for comparing videos in a MUSHRA-like way
TeoNikolov/lighthouse2
A modified version of the Lighthouse 2 framework for real-time ray tracing, as part of the Advanced Graphics course at Utrecht University.
TeoNikolov/PCG-Mesa-Landscape
This repository contains code for procedurally generating mesa landscape features. The implementation is based on a (student?) paper, and was modified to make it more flexible and give finer control to the designer through a UI.
TeoNikolov/frappe_docker
Docker images for production and development setups of the Frappe framework and ERPNext
TeoNikolov/HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine.
TeoNikolov/leaderboard
TeoNikolov/OverFlow
Putting flows on top of neural transducers for better TTS
TeoNikolov/rerun
Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
TeoNikolov/rust-autoplayer
Repo for the Rust Autoplayer app (developed in 2016), which automates the process of in-game weapon selection, keyboard presses, and mouse clicks.
TeoNikolov/Speech_driven_gesture_generation_with_autoencoder
This fork hosts the version of the Audio2Gestures gesture model used in the WASP Summer School 2022 system. | Original description: This is the official implementation for IVA '19 paper "Analyzing Input and Output Representations for Speech-Driven Gesture Generation".
TeoNikolov/stable-diffusion-rocm-docker
Stable Diffusion Docker image preconfigured for usage with AMD Radeon cards
TeoNikolov/TankAugmented
Repo holding the information for a new advanced, fun and exciting game encapsulating the core of the good old "Tanks" games we have all seen and played.
TeoNikolov/TeoNikolov.github.io
Personal website
TeoNikolov/wasp-ss-assignment
TeoNikolov/wasp-unreal-plugin
Repo containing software developed for Unreal Engine for the WASP Summser School.
TeoNikolov/wasp_summur_shool_media_lang_2023
Fork of the majestic code that resulted from a pair-programming session during the WASP Summer School 2023.
TeoNikolov/webgl-visualization-playground
A repo for a web application allowing the user to play around with visualizations using WebGL.
TeoNikolov/website
Welcome to my personal website!