Raytracing engine for configurable .ini files. Graphics library : liblapin 1.7 or more
Implemented effects :
- Refraction
- 3D Perlin Noise and sphere texturing
- Procedural texturing
- Bump Mapping
- Reflection
- 4th degree's mathematical object like torus
All those screenshots were antialiased with over-sampling.
Handle OBJ files but take a lot of time to process.
Keys :
- moving camera : E-S-D-F and T-G (because of qwerty-azerty compatibility ! ;D)
- rotate camera : Arrows and PG-UP/PG-DOWN
- generate frame : SPACE
- enable/disable Phong effect : U
- enable/disable reflection effect : I
- enable/disable refraction effect : O
- enable/disable Anti-Aliasiang : P