/GGJ-2021-Lost_and_Found

A short game where the player is immersed in an esoteric world fill of mirror and will escape with portal generate by a portal gun.

Primary LanguageC++OtherNOASSERTION

Global Game Jam 2021

"Lost and Found"

Games: Senses

Pitch:

The player is lost in a mirror donjon, he will use a portal gun to escape of the donjon, but is random set, how player will manege to escape?


Evolution idea:

  • 1 - Create a scroller where player search a sword
  • 2 - Create a forest where player is lost and must retrieve own way with a map
  • 3 - Create a vertical labyrinth with many corridors
  • 4 - Create a vertical labyrinth with many corridors where player passe between each one with a portal system
  • 5 - Create a suite of level where I play with perpective or I realise a world similiar to real world but the sky is pink or and flames are rainbow for example
  • 5.1 - A level where player is lost in a mirror room.
  • 5.2 - A medival fantasy level
  • 5.3 - Use a portal gun to exit level
  • 5.4 - Add a jumper and an angels jumps
  • 5.5 - Combat with portal gun and sword
  • 5.6 - When player use a portail, he jump to a random other portal in the level (excluding level exit).

Skills learns:

  • Usage of reflection visuel effect
  • Animation Retarget
  • Level loading with C++ code on UE4

How to launch

  • Download the game excutable
  • Decompress him (use 7zip for that)
  • In the decompressed folder, clic on .exe file
  • Enjoy

Keybinding

Keyboard:

  • Z => Move Forward
  • S => Move backward
  • Q => Move Left
  • D => Move Right
  • Mouse => Look
  • Space => Jump
  • LShift => Run
  • Mouse Left Clic => Place a portal in center of screen (if player have a portal gun)
  • Escape => Return to main menu

Gamepad:

  • Left Thumbstick => Move
  • Right Thumbstick => Look
  • Face Bottom Button => Jump
  • Right Trigger => Run
  • Right Bottom Button => Place a portal in center of screen (if player have a portal gun)
  • Start Button

Known Issues:

  • Player can passing through walls.
  • Player can be blocked in perpetual fall.

Credit:

Epic Games (Paragon: Yin (Asset pack)):

Ying Pei Games (Sci Fi Weapons Dark (Asset pack)): - Portal Gun texture and model cf: https://unrealengine.com/marketplace/en-US/product/sci-fi-weapons-dark

Valentin Porchez: - Being Teleported by portal sound

All content from Ying Pei Games and Epic Games are only licensied for UE4 usage exclusively.

Developed with Unreal Engine 4